Wand of Wonderment
The ever popular and unpredictable Wand of Wonderment is a magical item of fantastic power and potential danger. Who knows what its effects might be? Each time it is used, its effects are entirely random. To use it might mean your undoing... or it might save your life. You may never know, unless you say the magic words and point it.
Pointing the wand is crucial, because the wand's magic is directional. Whatever the wand is pointing at receives the magic, for good or ill. Whether the wand requires magic words to activate it, or merely a practiced swish, depends on the particular wand and the whim of its maker, but when the wand is activated, one had better know where it is pointed.
All wands have a limited number of charges, and each use of a wand drains one or more charges. Each use of a Wand of Wonderment, for instance, drains a single charge regardless of the magical effect. It is sometimes possible, however, to cause the wand to generate a specific effect that the user has witnessed before, but the charge expenditure is much greater, and, typically, random. Each such use depletes a Wand of Wonderment of 10-60 charges, and a wand generally has only 100 charges.
When a wand has been depleted of charges, it becomes inert. Some wands are rechargeable, whilst others are forever drained of their capacity for magic. To recharge a wand may require the undertaking of a quest to seek one capable of performing such a task, and it may involve great expense. Whether your wand can be recharged or not, use it wisely. Or just go crazy with it. Who am I to tell you what to do with a dangerous, unstable magical object?
Speaking of danger, breaking a wand is another matter. It is probably best to avoid it if possible.
Wand-Using Procedures
or
WUP
- Wave the wand whilst
- Uttering the magic words of activation (if any) and
- Point it.
Copyright © 2006 by Gordon A. Cooper. All rights reserved.