Optimum Record Tracks for FudgeWounds in Optimum Fudge are recorded in wound tracks as described in Fudge in Section 4.57, Recording Wounds, with the addition of one Scratch:
Additional wound boxes can be taken as gifts at the following rates: 1 gift = 1 wound box in any category the player desires. Additionally, Scratch wound boxes are added or subtracted based on high or low Stamina ratings. For every positive level of Stamina, one Scratch wound box is added, and for every negative level of Stamina, one Scratch wound box is subtracted. Temporary decreases in attributes do not affect the number of wound boxes a character possesses. If Damage Capacity is used as an attribute, it should be used instead of Stamina for determining wound boxes, but it should not be used for calculating defensive damage factors. Alternative Wound Level NamesThe following terms can be used to refer to the wound itself rather than the state of the wounded person. One could describe a victim as Very Hurt, but the injury itself would be a Major Wound (unless it is an accumulation of Minor Wounds).
Damage tracks are used for vehicles, robots, and machines in general.
Scratch damage boxes are added or subtracted based on high or low Durability ratings. For every positive level of Durability, one Scratch damage box is added, and for every negative level of Durability, one Scratch damage box is subtracted. Additional damage boxes may be assigned by the GM or selected by the player (subject to availability, price, level cost, and/or GM approval). Extra Minor or Major damage boxes might be appropriate for reflecting high quality craftsmanship, reinforced construction, superior materials, or auxiliary systems. Damage Levels
Sustaining DamageDamage is sustained by machines in much the same way wounds are sustained by living beings, i.e. usually as the result of an attack or accident. In the case of attacks, the attacker's offensive damage factor plus relative degree is compared to the machine's defensive damage factor (determined by Mass Scale and armor protection), and the result is the damage level. If Damage Capacity is used as an attribute, it should be used instead of Durability for determining damage boxes, but it should not be used for calculating defensive damage factors. Setback tracks can be used as universal record tracks, and their terms can be used interchangeably with any of the more specific record tracks.
Setback Levels
Sustaining SetbacksSetbacks are merely a generic designation for anything that can be recorded by means of a record track. How a setback is sustained is entirely dependent on the nature of the conflict and the traits used, but ordinarily it is resolved as an Opposed action, with the relative degree used to determine the severity of the setback.
Copyright © 2007 by Gordon A. Cooper. All rights reserved.
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