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Attributes (Original)

Optimum Attributes for Fudge (Revised)

Despite the infinite flexibility and adaptability of Fudge, or perhaps because of it, it is sometimes desirable to have a few basic attributes into which all the others can be boiled down for purposes of comparison, application, or even to dispense with the hassle of trying to decide which attributes to give one's character given the vast number available. To serve those ends these attributes are offered.

Basic Attributes

The set consists of Strength, Stamina, Coordination, Intellect, Willpower, and Charisma. In this set, physical attractiveness is deemed a matter of opinion and it is left to the player to describe the character's appearance. If extraordinary attractiveness or its opposite is desired, the player may select it as a gift or fault. Powers of perception are determined by an appropriate skill, gift, or fault where applicable. Otherwise, a player character's statement of intent to observe something ought to be sufficient if the thing is normally perceptible.

Strength represents physical force and might.

Stamina represents physical endurance and hardiness.

Coordination represents physical agility and manual dexterity.

Intellect represents mental capacity.

Willpower represents mental discipline.

Charisma represents personality and magnetism.

Wound levels are based on species and genre specifications, but more or fewer may be taken as gifts or faults. Alternatively (or additionally), the GM can add or deduct wound levels based on high or low Stamina ratings. For example, for every positive level of Stamina, one Scratch wound level could be added, and for every negative level of Stamina, one Scratch wound level could be subtracted. Temporary decreases in attributes do not affect the number of wound levels a character possesses.

Sanity levels, if used, could be treated similarly, but based on Willpower.




Copyright © 2010 by Gordon A. Cooper. All rights reserved.

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