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Alternate Section 4.61: In this method for increasing the randomness of damage occurring in combat, 1dF is rolled to determine which of three previously known values will be applied as a damage factor. In any given combat round that is not a draw, one knows the relative degree, the weapon's damage factor, and the sum of both, which is the offensive damage factor. If the result is -1, whichever is lower between the relative degree and the weapon's damage factor is applied. If the result is 0, the standard offensive damage factor (relative degree + weapon's damage factor) is applied. If the result is +1, whichever is higher between the relative degree and the weapon's damage factor is applied. If a character has a Strength or Scale bonus or penalty, the GM may decide that the modifiers are always applied, or that they are ignored whenever the damage die roll is -1 (allowing even very powerful opponents to be capable of causing only a Scratch on occasion).
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