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	<title>Fudgerylog &#187; Traveller</title>
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	<description>Better role-playing through dead reckoning</description>
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		<title>Red Dwarf Traveller</title>
		<link>http://www.fudgery.net/fudgerylog/2008/09/30/110/</link>
		<comments>http://www.fudgery.net/fudgerylog/2008/09/30/110/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:54:05 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Red Dwarf]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=110</guid>
		<description><![CDATA[I&#8217;ve been watching the Red Dwarf DVDs after not having seen the show in over a decade, and it occurred to me that it would be interesting to role-play it with good old Classic Traveller rules. I know Deep 7 published the official role-playing game adaptation (and it looked fine to me), but I just [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been watching the <i>Red Dwarf</i> DVDs after not having seen the show in over a decade, and it occurred to me that it would be interesting to role-play it with good old <b><i>Classic Traveller</i></b> rules. I know <a href="http://www.deep7.com">Deep 7</a> published the official role-playing game adaptation (and it looked fine to me), but I just thought it might be fun to play <b><i>Traveller</i></b> deliberately with a crew of lazy, cowardly, dysfunctional spacebums. I wonder if anyone else has entertained the same thought.</p>
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		<title>Deliberate Obfuscation in Gaming</title>
		<link>http://www.fudgery.net/fudgerylog/2007/10/02/38/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/10/02/38/#comments</comments>
		<pubDate>Tue, 02 Oct 2007 14:56:11 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fudge]]></category>
		<category><![CDATA[gamer jargon]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/10/02/38/</guid>
		<description><![CDATA[Sometimes a little issue reminds one of a bigger issue. In this case, the little issue is that of the occasional difficulty of interpreting a role-playing game&#8217;s attributes so I can include them in my List of Attributes by Game. Sometimes the only access I have to a game is its character sheet, which is [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes a little issue reminds one of a bigger issue. In this case, the little issue is that of the occasional difficulty of interpreting a role-playing game&#8217;s attributes so I can include them in my <a href="http://www.fudgery.net/omnium-gatherum/lag.html">List of Attributes by Game</a>. Sometimes the only access I have to a game is its character sheet, which is often available as a free download on the publisher&#8217;s Web site. This is problematic if the names of the attributes are abbreviated. Normally, they can be understood easily enough. STR is commonly taken to mean Strength, DEX is Dexterity, etc., but some are not quite as obvious. INT, for instance, is usually Intelligence, but it could also mean Intellect or Intuition. In the case of a game such as <b><i>Aftermath</i></b>, WT could be Wit or Weight and WL could be Will or Willpower. This is inconvenient for me, but how does it affect those who are curious about role-playing and are researching it themselves?</p>
<p>The big issue, of course, is the traditional barrier to newcomers entering the hobby. I started role-playing in the early 1980s when the role-playing hobby was entering the zenith of its popularity. At that time, there were several factors that made the hobby very attractive to me. First, I was fascinated by the concept of playing a game that was essentially a regulated and cerebral form of my favorite activity as a child: playing make-believe. The second factor that attracted me to role-playing, once I became exposed to it, was its arcane terminology. If one could refer to a creature&#8217;s AC and HD, or cite a spell&#8217;s requirements for somatic components, or mention alignment or level, it made one feel clever. I was suddenly no longer just a miserable adolescent misfit, but an enlightened member of a secret brotherhood privy to obscure knowledge. It was satisfying to know a code that was incomprehensible to others.</p>
<p>As much as I initially enjoyed that aspect of the hobby, I must confess that its existence delayed my enjoyment of it. Before I knew what role-playing was, my brother had begged our parents to buy him the <i>Monster Manual</i> because he liked the pictures. For my brother in particular, this book was a dream come true: page after page of illustrations of one exotic creature after another. We could understand most of the descriptions, of course, but the list of statistics beneath each heading was a mystery indeed. I would read them with no comprehension at all of AC: 6 or Treasure Type: D or Damage: 2-12. What on earth? These things mean nothing whatsoever to an ordinary person.</p>
<p>After I had started playing <b><i>Dungeons &#038; Dragons</i></b>, I would see articles about <b><i>Traveller</i></b> in <i>White Dwarf</i> and puzzle over streams of numbers that accompanied character names, such as 759C6B. Although I consider the hexadecimalization of character attributes interesting now, at the time it was nothing but a deterrent even to investigating the possibility of playing <b><i>Traveller</i></b>, especially since it was only available in shrinkwrapped little black books and box sets at the time, thus preventing any elucidation.</p>
<p>For a subculture in search of self-identification and the presentation of an aura of high intellect and obscure knowledge, gamer jargon seemed to serve a purpose. In reality, it further isolated gamers from the mainstream, made them objects of ridicule, made it more difficult to comprehend for newcomers who might wish to learn more about role-playing, and generally served no useful purpose.</p>
<p>I think the new wave of role-playing games ought to embrace an aesthetic and moral principle long promoted by the <b><i>Fudge</i></b> role-playing game: Make things easily understandable in plain language. Where jargon cannot be eliminated, minimize it. The emphasis, after all, ought to be <em>role-playing</em>, not drafting legal documents. Deliberate obfuscation in gaming only hinders the hobby.</p>
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		<title>Traveller Approaching</title>
		<link>http://www.fudgery.net/fudgerylog/2007/08/11/48/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/08/11/48/#comments</comments>
		<pubDate>Sat, 11 Aug 2007 04:48:17 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/08/11/48/</guid>
		<description><![CDATA[Mongoose Publishing has announced its involvement with the development of future Traveller material. Read the press release: Traveller Returns! It seems Mongoose will be the central producer of all new Traveller material, including a new version of the Traveller role-playing game, whereas Far Future Enterprises will continue with its planned release of Traveller5, or T5, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mongoosepublishing.com">Mongoose Publishing</a> has announced its involvement with the development of future <b><i>Traveller</i></b> material. Read the press release: <a href="http://www.mongoosepublishing.com/news/news_item.php?pkid_news=166&#038;PHPSESSID=35cefd2a0cb6c8a0ef96ac3037e60c59">Traveller Returns!</a></p>
<p>It seems Mongoose will be the central producer of all new <b><i>Traveller</i></b> material, including a new version of the <b><i>Traveller</i></b> role-playing game, whereas <a href="http://www.farfuture.net">Far Future Enterprises</a> will continue with its planned release of <b><i>Traveller5</i></b>, or T5, the &#8220;fabled fifth edition&#8221; of <b><i>Traveller</i></b>, which will serve as the &#8220;superset of the Mongoose Traveller rules, providing detailed coverage of rules, concepts, and history not available elsewhere.&#8221; All of the Mongoose and Far Future material will be cross-compatible.</p>
<p>Where does this put <b><i>GURPS Traveller</i></b> by <a href="http://www.sjgames.com">Steve Jackson Games</a>? Read the Daily Illuminator entry: <a href="http://www.sjgames.com/ill/archives.html?y=2007&#038;m=August&#038;d=6">The New Face of Traveller</a></p>
<p>I was a bit stunned by the news, but it probably bodes well for <b><i>Traveller</i></b>. Mongoose generally has excellent production values. They have already announced work on a <b><i>Strontium Dog</i></b> role-playing game that will be compatible with the new <b><i>Traveller</i></b> rules &#8212; if they would only do the same for another <i>2000 A.D.</i> title, <b><i>Judge Dredd</i></b> (which they previously and unwisely released in <b><i>d20</i></b> form), I would be pleased indeed.</p>
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		<title>Traveller Release Date Announced</title>
		<link>http://www.fudgery.net/fudgerylog/2007/05/03/35/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/05/03/35/#comments</comments>
		<pubDate>Thu, 03 May 2007 15:55:42 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/05/03/35/</guid>
		<description><![CDATA[Far Future Enterprises has announced the release date for the publication of the fifth edition of Traveller: June 2007. Information can also be found at Traveller5.com.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfuture.net">Far Future Enterprises</a> has announced the <a href="http://www.farfuture.net/n5550.html">release date</a> for the publication of the fifth edition of <b><i>Traveller</i></b>: June 2007. Information can also be found at <a href="http://www.traveller5.com">Traveller5.com</a>.</p>
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		<title>Traveller Sites Now Linked</title>
		<link>http://www.fudgery.net/fudgerylog/2007/04/26/31/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/04/26/31/#comments</comments>
		<pubDate>Thu, 26 Apr 2007 20:11:08 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/04/26/31/</guid>
		<description><![CDATA[A Traveller Sites page has been added. The permanent link to the page can be found at the end of the left column of the Links page under the category &#8220;Etc.&#8221; Traveller is a science fiction role-playing game that was first published in 1977 by GDW, and which is soon to be released in its [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.fudgery.net/links/traveller.html">Traveller Sites</a> page has been added. The permanent link to the page can be found at the end of the left column of the <a href="http://www.fudgery.net/links%22">Links</a> page under the category &#8220;Etc.&#8221;</p>
<p><b><i>Traveller</i></b> is a science fiction role-playing game that was first published in 1977 by GDW, and which is soon to be released in its fifth edition by <a href="http://www.farfuture.net">Far Future Enterprises</a>.</p>
<p>Long live the Imperial Interstellar Scout Service!</p>
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