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	<title>Fudgerylog &#187; Risus</title>
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	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
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		<title>Risusiverse</title>
		<link>http://www.fudgery.net/fudgerylog/2007/10/12/61/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/10/12/61/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 20:35:56 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Risus]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site Sightings]]></category>

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		<description><![CDATA[Risusiverse is a wiki for fans of Risus: The Anything RPG (by S. John Ross), a free and easy role-playing game of comedic inclinations. Fans are encouraged to submit material and help build the site into &#8220;the recognized resource for Risus.&#8221; One of the things I like most about Risus is the way it lends [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://risusiverse.wetpaint.com">Risusiverse</a> is a wiki for fans of <a href="http://risus.cumberlandgames.com">Risus: The Anything RPG</a> (by S. John Ross), a free and easy role-playing game of comedic inclinations. Fans are encouraged to submit material and help build the site into &#8220;<em>the</em> recognized resource for <b><i>Risus</i></b>.&#8221;</p>
<p>One of the things I like most about <b><i>Risus</i></b> is the way it lends itself to the rapid creation of interesting and entertaining characters. There is no muss, no fuss, just the essence of a character that is understandable at a glance and easy and fun to role-play. That alone makes <b><i>Risus</i></b> a thing of beauty. The approach it encourages is one that is eminently suited to <b><i>Fudge</i></b>, too, and it might not be a bad idea to think of similar fun, quick, systematic approaches to character creation for that game as well, possibly even creating a gallery of such characters in the same manner. &#8216;Tis food for thought.</p>
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		<title>Trait Conversions Updated</title>
		<link>http://www.fudgery.net/fudgerylog/2007/02/17/12/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/02/17/12/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 14:16:27 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[D6]]></category>
		<category><![CDATA[Fudge]]></category>
		<category><![CDATA[PDQ]]></category>
		<category><![CDATA[Risus]]></category>

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		<description><![CDATA[As the title declares, the Trait Conversions page has been updated. I have added PDQ, the game engine of a number of very high quality role-playing games written by Chad Underkoffler and published by Atomic Sock Monkey Press; Risus: The Anything RPG, a work of brilliance and madness by S. John Ross and published by [...]]]></description>
			<content:encoded><![CDATA[<p>As the title declares, the <a href="http://www.fudgery.net/ofudge/conversions.html">Trait Conversions</a> page has been updated. I have added <b><i>PDQ</i></b>, the game engine of a number of very high quality role-playing games written by Chad Underkoffler and published by <a href="http://www.atomicsockmonkey.com">Atomic Sock Monkey Press</a>; <b><i>Risus: The Anything RPG</i></b>, a work of brilliance and madness by S. John Ross and published by <a href="http://www222.pair.com/sjohn/cumberland.html">Cumberland Games &amp; Diversions</a>; and the <b><i>D6 System</i></b> designed by George Strayton and published by <a href="http://www.westendgames.com">West End Games</a>.</p>
<p>I have also added the out-of-print <b><i>DC Heroes</i></b> by <a href="http://www.mayfairgames.com">Mayfair Games</a>. This game, like the out-of-print <b><i>Marvel Super Heroes</i></b> by the late TSR, has trait levels that go way off the chart. I will be posting a chart with the complete conversions of these superhuman traits around the time I post my new superhero role-playing game.</p>
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