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	<title>Fudgerylog &#187; Master and Commander</title>
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	<description>Better role-playing through dead reckoning</description>
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		<title>Obligatory End-of-May Update</title>
		<link>http://www.fudgery.net/fudgerylog/2008/05/31/94/</link>
		<comments>http://www.fudgery.net/fudgerylog/2008/05/31/94/#comments</comments>
		<pubDate>Sat, 31 May 2008 20:28:12 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Master and Commander]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=94</guid>
		<description><![CDATA[I am just on the cusp of the edge of the verge of beginning to start gaming on a regular basis again. A few weeks ago I played Pirate King with Nicole K. for the first time. It&#8217;s a board game published by Temple Games rather like an elaborate offshoot of Monopoly with tactical options. [...]]]></description>
			<content:encoded><![CDATA[<p>I am just on the cusp of the edge of the verge of beginning to start gaming on a regular basis again. A few weeks ago I played <b><i>Pirate King</i></b> with Nicole K. for the first time. It&#8217;s a board game published by Temple Games rather like an elaborate offshoot of <b><i>Monopoly</i></b> with tactical options. It was fun for two, but might get ungainly for groups of three or four, as Nicole K. observed. A week after that I played a few games of <b><i>Master and Commander: The Far Side of the World</i></b> by <a href="http://www.frontporchclassics.com">Front Porch Classics</a>. I had been looking forward to playing this one for a long time and it didn&#8217;t disappoint. LT played the first two games with me and then we played several more times with my mother. I wanted to try the Advanced Play rules, but I couldn&#8217;t convince the  landlubbers to take the plunge. Next time, though, &#8217;twill be the Advanced Play rules or they&#8217;ll feed the fishes. I even have a few ideas for some house rules&#8230;</p>
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