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Tag Archives: Fudge

Doctor Who Progress Report 1

I have decided to start posting reports of my progress in various projects (under the category of Project Status). This serves two functions: 1.) keeping readers who are interested in these projects informed of their progress, and 2.) reminding me to work on them — a goad of sorts. The Fudge adaptation of Doctor Who [...]

Doctor Who Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] Although all standard Fudge methods of character creation will be supported (and described or linked in the text), there will be one method — designed specifically for this adaptation — that [...]

There at Last

The complete Fudge 1995 Edition is now available in three different formats in the Fudge Rules section of Fudgery.net. It also now has its own link on the main page. Chapter 6 was by far the most laborious chapter to code, since I decided to use tables for all the character examples. For Section 6.2, [...]

Very Nearly There

My own online versions of Steffan O’Sullivan’s Fudge 1995 Edition (with the exception of Chapter 6 in two of the three formats) are now available for your perusal at Fudge Rules. I will make an announcement when Chapter 6 is finished.

A Wise Consistency Is the Ki-Rin of Great Minds

I only recently acquired a copy of the Fudge 10th Anniversary Edition, and although my favorite is still the Fudge Expanded Edition, I must say I was pleased with one of the changes I noticed: reducing game terms to lowercase. It always annoyed me that there were Difficulty Levels and difficulty adjustments, Subjective Character Creation [...]

Notes on Skills 2

Exactly a year two years and a day ago, I posted my Notes on Skills, and quite coincidentally I have been thinking about skills in Fudge again. The most important thing to remember about skills is that they need to be self-explanatory, especially if you desire to comply with one of the major design principles [...]

Debut of the Fudge Search Engine

The FudgeRPG Search Engine came into being this month to aid those seeking information pertaining to the Fudge role-playing game and its multifarious permutations perpetrated by game designers, moderators, players, commentators, and wandering monsters of every description. This writer would like to thank the FudgeRPG Search Engine’s creator, Mark Cunningham, for his continuing contributions to [...]

A Day of Fudge

A “Day of Fudge” is being organized around the world to introduce gamers to the joy of role-playing using Fudge, a role-playing game with an easily learned system of rules that can be adapted to any genre or setting. The event is scheduled for 6 June 2009 in game shops, libraries, cafés, and other public [...]

A Plan to Write Today

I think I’ll do something before I go to work today that I haven’t done in a long time: sit in a coffeehouse and write. This time, however, I will be writing Fudge scenarios, and possibly working on one of my Fudge-related projects. Or maybe I’ll doodle and write lists of names that could potentially [...]

More Than Halfway There

My conversion of Fudge 1995 Edition to HTML (with and without CSS) is almost complete. I have just begun converting Chapter 6. I think Chapter 6 is my least favorite chapter — being almost nothing but character examples, and most of them too long. I suppose they serve their purpose, but I’d rather see them [...]

Fudge Rules at Fudgery.net

O.K., I have at least six major Fudge-related projects I am working on, but that hasn’t stopped me from taking on another. I have been telling myself for years that I ought to upload the Fudge rules (with errata) to Fudgery.net in the interest of both promoting it and providing it as an immediately accessible [...]

To Robert Burns, a Fellow Gamer in Spirit

Burns Night is fast approaching, and for those admirers of the Scottish bard who have the luck to attend a proper Burns supper in his honor and who also happen to be gamers, I thought it would be a good idea to suggest an addition to the annual tradition in the form of a game [...]