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Tag Archives: firearms

Simple Critical Miss Table for Machine Guns

Even the most fearsome weapons have disadvantages. Our ninth table of frustration is for use with machine guns (mounted or otherwise): Critical Miss Table for Machine Guns 1d6 Result 1 Weapon jams. 2 Weapon jams. 3 Ricochet in random direction. 4 Ricochet in random direction. 5 Trigger stuck. 6 Mechanism breaks. Random directions for firearms, [...]

Simple Critical Miss Table for Muzzleloaders

Primitive firearms have their own unique mishaps from the misfire that requires a complete reloading of the weapon (usually a time-consuming process) to the explosion that requires last rites. Our seventh table of tribulations is for use with muzzleloaders: Critical Miss Table for Muzzleloaders 1d6 Result 1 Drop weapon. 2 Weapon misfires. 3 Weapon misfires [...]

Simple Critical Miss Table for Automatic Pistols

Different types of firearms malfunction differently even when they are approximately the same size. The sixth table in our saga of slip ups is for use with automatic pistols: Critical Miss Table for Automatic Pistols 1d6 Result 1 Drop weapon. 2 Weapon jams. 3 Weapon jams and slips from grasp. 4 Ricochet in random direction. [...]

Simple Critical Miss Table for Revolvers

Firearms open up new possibilities for critical miss mayhem. The fifth table in our fable of fumbles is for use with revolvers: Critical Miss Table for Revolvers 1d6 Result 1 Drop weapon. 2 Drop weapon; discharges in random direction. 3 Ricochet in random direction. 4 Ricochet in random direction. 5 Mechanism breaks. 6 Shoot self. [...]

Palladium Contemporary Weapons to Fudge

I have added How to Adapt the Palladium Compendium of Contemporary Weapons to Fudge to the Omnium-Gatherum at Fudgery.net. The Compendium of Contemporary Weapons is required. You can purchase it from Palladium Books or your Favorite Local Game Shop.