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Tag Archives: Doctor Who

Painting Characters in Broad Strokes Part 2

In Part 1, I suggested a method for creating the supporting cast — whether player characters or non-player characters — in a Fudge game adapted from television shows or movies, but there is another method that has been part of the rules since the 1995 edition, and that is the Alternate Section on Character Creation [...]

Painting Characters in Broad Strokes Part 1

Here is another option for character traits in a cinematic Fudge game. Some genres, especially those adapted from movies or television shows, do not lend themselves to detailed descriptions of a character’s specific skills. Any attempt to adapt such characters to a role-playing game with an extensive list of skills would require the designer to [...]

Doctor Who Observations Part 2a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] In a previous article, I incorrectly referred to the Celestial Intervention Agency as an “invention” of FASA for their Doctor Who role-playing game. I had forgotten that it had previously been [...]

Doctor Who Progress Report 1

I have decided to start posting reports of my progress in various projects (under the category of Project Status). This serves two functions: 1.) keeping readers who are interested in these projects informed of their progress, and 2.) reminding me to work on them — a goad of sorts. The Fudge adaptation of Doctor Who [...]

Doctor Who Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] Although all standard Fudge methods of character creation will be supported (and described or linked in the text), there will be one method — designed specifically for this adaptation — that [...]

Doctor Who Observations Part 3

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] The strength and weakness of Doctor Who as a role-playing game is that it is best suited for small groups, preferably of one to four players plus the GM. If the [...]

Doctor Who Observations Part 2

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] The problem of how to plunge characters into adventure was addressed in FASA’s Doctor Who with the invention of the renegade Celestial Intervention Agency, which kept an eye on Temporal Nexus [...]

Doctor Who Observations Part 1

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] In general, I think the role of Time Lord ought to be assumed by a player, as it is in FASA’s Doctor Who, rather than the GM, as it is in [...]