Skip to content

Tag Archives: D&D

Original Cover Art of AD&D: Let It Be

Not that anyone has asked my opinion of what the covers of the new Advanced Dungeons & Dragons 1st edition reprints should look like, but if anyone were to ask, I would suggest that the publisher, Wizards of the Coast, should keep two goals in mind. The first is that you want to appeal to [...]

Resurrection of AD&D First Edition Books in Spring 2012

Wizards of the Coast will be releasing commemorative reprints of the original 1st edition Advanced Dungeons & Dragons rulebooks (the Monster Manual, Players Handbook, and Dungeon Masters Guide) on 17 April 2012. “Available in limited quantities as a hobby channel exclusive in North America,” sales of these reprints will help support the Gygax Memorial Fund. [...]

Oh, My Darling PDF

Jeff Rients in Jeff’s Gameblog makes a very reasonable proposal in his open letter to Wizards of the Coast concerning the next edition of Dungeons & Dragons.

Update Page for “D&D Next”

For those who wish to follow the breaking news of the upcoming iteration of Dungeons & Dragons, EN World offers “D&D 5th Edition: What We Know About ‘D&D Next’”, a page that “summarizes everything we know about this new edition, and is updated regularly.” Of particular interest to me is the Design Goals section of [...]

Plans Announced for New Edition of D&D

Wizards of the Coast announced today that plans are underway to produce a new edition of Dungeons & Dragons. Addressing fans in “Charting the Course of D&D”, Mike Mearls stated: The game is at its best when it is yours. For that reason, we want your participation. The goals we have set for ourselves are [...]

Random Alignment Generator

Where do Fudge and Dungeons & Dragons intersect? The answer is the random alignment generator. Back in the 1980s, I owned a pair of six-sided alignment dice that I had ordered from the RPGA (Role-Playing Gamers’ Association). The dice were white and bore three words repeated twice. The first die bore the words “Lawful” in [...]

Jim Roslof, 1945-2011

Jim Roslof, born 21 November 1945 in Chicago, Illinois, passed away at his home in Elkhorn, Wisconsin on Saturday, the 19th of March. Roslof was an artist and graphic designer known for his vivid cover art and illustrations for various Dungeons & Dragons and Advanced Dungeons & Dragons modules published by TSR, Inc., where he [...]

Building Character Backgrounds Gradually

I firmly believe that player characters should have a background. And a description. And a name. When I first started playing Dungeons & Dragons, it didn’t matter too much. Two out of three was usually considered good enough, but my very first character had none of these. He was just a class with attribute scores [...]

Attributes via Mitigated Random Generation Redux

Rather than continue editing the previous version of this article, here is a new, uncluttered version of the methods of attribute generation I plan to use the next time I referee AD&D 1st Edition, Basic/Expert D&D, Labyrinth Lord, or OSRIC. Method 1: Roll 4d6 (drop the lowest die) seven times, discard the lowest result, and [...]

Television Commercial as Historical Footage

Somehow, despite tweeting this on Twitter and sharing it on Facebook, I neglected to mention in Fudgerylog this link to an original TSR Dungeons & Dragons television commercial that was aired around the time I first became a role-playing gamer. I discovered the link in this article in The RPGrrl’s Blog. Thank you, RPGrrl.

Wizard of Id Saves

I don’t know if this is the first time a mainstream comic strip ever made a reference to Dungeons & Dragons either explicitly or implicitly, but this is the first time I can recall ever having noticed it, so without further ado, I direct your attention to the Wizard of Id strip of 3 December [...]

Attributes via Mitigated Random Generation

The next time I referee Advanced Dungeons & Dragons 1st Edition, Dungeons & Dragons Basic/Expert Set, Labyrinth Lord, or OSRIC, I will be using the following rules for generating attribute scores for player characters: Method 1: Roll 4d6 (drop the lowest die) six times and assign to attributes as desired. Method 2: Roll 4d6 (drop [...]