<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fudgerylog</title>
	<atom:link href="http://www.fudgery.net/fudgerylog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
	<lastBuildDate>Tue, 10 Apr 2012 06:03:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Dwimmermount Kickstarter Nears End</title>
		<link>http://www.fudgery.net/fudgerylog/2012/04/10/1237/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/04/10/1237/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 06:03:04 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dwimmermount]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1237</guid>
		<description><![CDATA[The Dwimmermount Kickstarter Project, an old school megadungeon by James Maliszewski of Grognardia, is still accepting backers until April the 14th at 9:00 p.m. Eastern. The primary goal and two bonus goals have already been achieved, and a third bonus goal is in sight. If you, too, are an Old School Renaissance man or woman, [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.kickstarter.com/projects/142014231/dwimmermount">Dwimmermount Kickstarter Project</a>, an old school megadungeon by James Maliszewski of <a href="http://grognardia.blogspot.com">Grognardia</a>, is still accepting backers until April the 14th at 9:00 p.m. Eastern. The primary goal and two bonus goals have already been achieved, and a third bonus goal is in sight. If you, too, are an Old School Renaissance man or woman, please consider becoming a backer.</p>
<p>[Originally posted <a href="http://appliedphantasticality.blogspot.com/2012/04/dwimmermount-kickstarter-nears-end.html">here</a> in <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/04/10/1237/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Armor Classes Revised Chart</title>
		<link>http://www.fudgery.net/fudgerylog/2012/04/02/1233/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/04/02/1233/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 05:24:55 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1233</guid>
		<description><![CDATA[This is my revised armor chart for Basic/Expert D&#038;D and Labyrinth Lord. It isn&#8217;t anything revolutionary. Sometimes I nitpick. This is one of those times. For example, I don&#8217;t like to see the word &#8220;mail&#8221; attached to a form of armor unless it really involves chain mail. &#8220;Mail&#8221; and &#8220;chain mail&#8221; are synonymous (the latter [...]]]></description>
			<content:encoded><![CDATA[<p>This is my revised armor chart for <b><i>Basic/Expert D&#038;D</i></b> and <b><i>Labyrinth Lord</i></b>. It isn&#8217;t anything revolutionary. Sometimes I nitpick. This is one of those times. For example, I don&#8217;t like to see the word &#8220;mail&#8221; attached to a form of armor unless it really involves chain mail. &#8220;Mail&#8221; and &#8220;chain mail&#8221; are synonymous (the latter being redundant). The article <a href="http://www.arador.com/articles/chainmail.html">&#8220;Demystifying Chain Mail and Ring Mail&#8221;</a> by Dan Howard explains my reasons for excluding certain types of armor mentioned in <b><i>AD&#038;D</i></b>, i.e. ring mail and banded mail.</p>
<div align="center">
<table>
<tr>
<th colspan=2>ARMOR CLASSES</th>
</tr>
<tr>
<th>Type of Armor</th>
<th>Armor Class</th>
</tr>
<tr>
<td>Unarmored</td>
<td align="center">9</td>
</tr>
<tr>
<td>Leather or Padded</td>
<td align="center">8</td>
</tr>
<tr>
<td>Studded Leather</td>
<td align="center">7</td>
</tr>
<tr>
<td>Scale</td>
<td align="center">6</td>
</tr>
<tr>
<td>Mail</td>
<td align="center">5</td>
</tr>
<tr>
<td>Laminar, Lamellar, or Splint &#038; Mail</td>
<td align="center">4</td>
</tr>
<tr>
<td>Plate &#038; Mail</td>
<td align="center">3</td>
</tr>
<tr>
<td colspan=2>(Shields improve Armor Class by 1.)</td>
</tr>
</table>
</div>
<p>[This article is cross-posted <a href="http://appliedphantasticality.blogspot.com/2012/03/armor-classes-revised-chart.html">here</a> in <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/04/02/1233/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Risus Kickstarter Ends Tonight</title>
		<link>http://www.fudgery.net/fudgerylog/2012/04/01/1228/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/04/01/1228/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 16:37:25 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Risus]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1228</guid>
		<description><![CDATA[Admittedly, this post is a bit late, but the Risus Free Adventure Project 2012 will be open for backing until 11:59 EDT tonight. This project is in support of S. John Ross&#8217;s upcoming free Risus escapade. Please consider supporting this project. If you always wanted to know about Risus, but were afraid to ask, click [...]]]></description>
			<content:encoded><![CDATA[<p>Admittedly, this post is a bit late, but the <a href="http://www.kickstarter.com/projects/sjohnross/risus-free-adventure-project-2012">Risus Free Adventure Project 2012</a> will be open for backing until 11:59 EDT tonight. This project is in support of S. John Ross&#8217;s upcoming free <b><i>Risus</i></b> escapade. Please consider supporting this project.</p>
<p>If you always wanted to know about <b><i>Risus</i></b>, but were afraid to ask, click the asterisk.<a href="http://www222.pair.com/sjohn/risus.htm">*</a></p>
<p>I.O.R. forever!</p>
<p><a href="http://www222.pair.com/sjohn/risus.htm">*</a> This is an <a href="http://www222.pair.com/sjohn/risus.htm">asterisk</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/04/01/1228/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release of AD&amp;D First Edition Books Postponed</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/29/1221/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/29/1221/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 14:17:12 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1221</guid>
		<description><![CDATA[The commemorative reprints of the original Advanced Dungeons &#038; Dragons 1st Edition rulebooks (the Monster Manual, Players Handbook, and Dungeon Masters Guide), originally set for a release date of 17 April 2012, have been postponed until 17 July 2012. [Source: Grognardia]]]></description>
			<content:encoded><![CDATA[<p>The commemorative reprints of the original <b><i>Advanced Dungeons &#038; Dragons</i></b> <i>1st Edition</i> rulebooks (the <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02400000"><i>Monster Manual</i></a>, <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02410000"><i>Players Handbook</i></a>, and <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/02390000"><i>Dungeon Masters Guide</i></a>), originally set for a release date of 17 April 2012, have been postponed until 17 July 2012.</p>
<p>[Source: <a href="http://grognardia.blogspot.com/2012/03/ad-reprints-delayed.html">Grognardia</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/29/1221/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Nascence of Applied Phantasticality</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/27/1215/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/27/1215/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 06:01:00 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1215</guid>
		<description><![CDATA[My old school gaming Web log, Applied Phantasticality, has been launched at last. Inspired by and devoted to the Old School Renaissance, it shall exist parallel to Fudgerylog, but with a sharper focus on classic Dungeons &#038; Dragons, Labyrinth Lord, and the like. The first entry is Welcome to Applied Phantasticality.]]></description>
			<content:encoded><![CDATA[<p>My old school gaming Web log, <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>, has been launched at last. Inspired by and devoted to the Old School Renaissance, it shall exist parallel to <a href="http://www.fudgery.net/fudgerylog">Fudgerylog</a>, but with a sharper focus on classic <b><i>Dungeons &#038; Dragons</i></b>,  <b><i>Labyrinth Lord</i></b>, and the like. The first entry is <a href="http://appliedphantasticality.blogspot.com/2012/03/welcome-to-applied-phantasticality.html">Welcome to Applied Phantasticality</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/27/1215/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No Comments</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/20/1206/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/20/1206/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 15:46:15 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1206</guid>
		<description><![CDATA[All comments are temporarily closed. I am sorry for the inconvenience.]]></description>
			<content:encoded><![CDATA[<p>All comments are temporarily closed. I am sorry for the inconvenience.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/20/1206/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>M.A.R. Barker, 1929-2012</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/17/1202/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/17/1202/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 15:26:25 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Obituaries]]></category>
		<category><![CDATA[Empire of the Petal Throne]]></category>
		<category><![CDATA[Tekumel]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1202</guid>
		<description><![CDATA[Prof. Muhammad Abd-al-Rahman (M.A.R.) Barker (n&#233; Phillip Barker), born 3 November 1929 in Spokane, Washington, passed away at his home in Minneapolis, Minnesota on Friday, the 16th of March. Barker, an author, linguist, and professor, was the creator of Empire of the Petal Throne, the second role-playing game to be published by TSR (the publisher [...]]]></description>
			<content:encoded><![CDATA[<p>Prof. Muhammad Abd-al-Rahman (M.A.R.) Barker (n&eacute; Phillip Barker), born 3 November 1929 in Spokane, Washington, passed away at his home in Minneapolis, Minnesota on Friday, the 16th of March. Barker, an author, linguist, and professor, was the creator of <b><i>Empire of the Petal Throne</i></b>, the second role-playing game to be published by TSR (the publisher of <b><i>Dungeons &#038; Dragons</i></b>), and the first role-playing game to introduce a developed game world (that of T&eacute;kumel). He is survived by Ambereen, his wife of 53 years.</p>
<p>&#8220;In lieu of flowers, memorials to the T&eacute;kumel Foundation are preferred: <a href="http://www.tekumelfoundation.org">http://www.tekumelfoundation.org</a>&#8221;</p>
<p>Our hobby has lost one of its brightest stars. Rest in peace, Prof. Barker.</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/M.A.R._Barker">Wikipedia entry: M.A.R. Barker</a>
<li><a href="http://www.tekumelfoundation.org/PressRelease-MARBARKER-1929-2012.pdf">T&eacute;kumel Foundation Press Release</a>
</ul>
<p>[Source: <a href="http://grognardia.blogspot.com/2012/03/rip-mar-barker-1929-2012.html">Grognardia</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/17/1202/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clarification of a Rules Clarification</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/06/1193/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/06/1193/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 04:23:27 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[OSRIC]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1193</guid>
		<description><![CDATA[I should probably clarify rules clarification #14 of my 20 Rules Clarifications. Specifically, where I say that one can be awarded experience points for &#8220;defeating foes,&#8221; I am referring to thwarting those who stand in the way of one&#8217;s mission or goal. In this sense, defeating a foe could mean capturing, incapacitating, slaying, tricking, or [...]]]></description>
			<content:encoded><![CDATA[<p>I should probably clarify rules clarification #14 of my <a href="http://www.fudgery.net/fudgerylog/2012/03/02/1155/">20 Rules Clarifications</a>. Specifically, where I say that one can be awarded experience points for &#8220;defeating foes,&#8221; I am referring to thwarting those who stand in the way of one&#8217;s mission or goal. In this sense, defeating a foe could mean capturing, incapacitating, slaying, tricking, or avoiding the foe. Player characters who go out of their way to kill something for the sake of killing something will gain no experience points for their efforts and may even be penalized if it is clearly out-of-character. Adventures in my campaigns may involve victims in need of rescue, slaves in need of freeing, artifacts in need of recovery, treasure in need of liberation, caravans in need of protection, evil in need of banishment, armies in need of reconnaissance, cults in need of smashing, or any number of other goals, personal or otherwise, but I will <strong>not</strong> abide senseless killing sprees. Video games are better suited for satisfying those urges.</p>
<p>[This article has been cross-posted <a href="http://appliedphantasticality.blogspot.com/2012/03/clarification-of-rules-clarification.html">here</a> in <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/06/1193/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy GM&#8217;s Day</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/04/1186/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/04/1186/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 22:03:56 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Reflections]]></category>
		<category><![CDATA[Role-Playing Games]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1186</guid>
		<description><![CDATA[Today, March 4th, is GM&#8217;s Day, wherein all worthy players are called upon to express their gratitude to their hardworking GMs, and all gamers &#8212; players and GMs alike &#8212; take a moment to reflect on the contributions of one of the principal founders of the hobby, E. Gary Gygax, who died on this day. [...]]]></description>
			<content:encoded><![CDATA[<p>Today, March 4th, is <a href="http://www.enworld.org/forum/general-rpg-discussion/32485-march-fourth-gms-day.html">GM&#8217;s Day</a>, wherein all worthy players are called upon to <a href="http://rpg.drivethrustuff.com/index.php?affiliate_id=18458">express their gratitude</a> to their hardworking GMs, and all gamers &#8212; players and GMs alike &#8212; take a moment to reflect on the contributions of one of the principal founders of the hobby, E. Gary Gygax, who died on this day.</p>
<p>Today is also the start of the first <a href="http://www.theescapist.com/readrpgsinpublic">Read an RPG Book in Public Week</a> of the year, so go ahead and read an RPG Book (as in <em>rule</em> book, not a novel based on an RPG) in public!</p>
<p>[Source: <a href="http://www.theescapist.com/blog">The Escapist Blog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/04/1186/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Basic Campaign Questions</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/04/1180/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/04/1180/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 19:13:31 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[OSRIC]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1180</guid>
		<description><![CDATA[Inspired by the 20 rules qualifications from Untimely, which I answer here, I thought it might be useful to organize a list of other fundamental questions about one&#8217;s old school fantasy role-playing campaign. Here are the 10 basic campaign questions that occurred to me: 1. What races are available as PCs? 2. What classes are [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by the <a href="http://untimately.blogspot.com/2012/02/20-quick-questions-rules.html">20 rules qualifications</a> from <a href="http://untimately.blogspot.com/">Untimely</a>, which I answer <a href="http://www.fudgery.net/fudgerylog/2012/03/02/1155/">here</a>, I thought it might be useful to organize a list of other fundamental questions about one&#8217;s old school fantasy role-playing campaign. Here are the 10 basic campaign questions that occurred to me:</p>
<p>1. What races are available as PCs?<br />
2. What classes are available as PCs?<br />
3. What classes (including multiclasses) are available to each PC race?<br />
4. Are there level limits for demi-humans?<br />
5. Are dual classes available to humans? If so, how?<br />
6. What alignments are used?<br />
7. How strictly is alignment enforced?<br />
8. Do alignment languages exist?<br />
9. Initial hit points for starting PCs: Standard roll? Reroll for low rolls? Maximum hit points at 1st level? Other?<br />
10. Weapon proficiency rules?</p>
<p>Here are my own answers:</p>
<p><b>1. What races are available as PCs?</b> Usually Human, Elf, Dwarf, Halfling. Occasionally Dark Elf, Goblin, Pixie, Lizard Man, Centaur, et al. If it fits the campaign, I&#8217;ll permit the races from <i>Realms of Crawling Chaos</i>: Sea Blood, Subhuman, White Ape, and White Ape Hybrid.</p>
<p><b>2. What classes are available as PCs?</b> Cleric, Fighter, Magic-user, Thief, Dwarf, Elf, and Halfling.</p>
<p>Fighters may choose a background such as Barbarian, Brigand, Cataphract, Engineer, Hunter, Knight, Sailor, Soldier. Each background includes appropriate secondary skills and a special combat bonus.</p>
<p>Magic-users who belong to a guild or college of magic have access to certain spells that are only available to members. In addition, members have easier access to common spells, although their manifestations may bear a uniqueness characteristic of that organization.</p>
<p>Clerics have access to certain spells that are available only to the clergy of their patron deity. Clerics have the usual restrictions prohibiting the use of edged weapons, but are free to use those weapons sacred to their patron deity even if they would ordinarily be prohibited.</p>
<p>Thieves may choose which thiefly skills to advance as they gain levels and at what rate, thus enabling them to specialize in burglary, picking pockets, filching at markets, trap expertise, encoding and decoding messages, disguise, poison lore, etc. (Yes, thieves have the skills of disguise and poison lore that were the province of assassins. Being an assassin is a matter of being a thief who specializes in assassination. Similarly, a thief could be a spy or scout depending on the skills emphasized.)</p>
<p>Dwarves, Elves, and Halflings may also choose backgrounds that allow them to specialize.</p>
<p><b>3. What classes (including multiclasses) are available to each race?</b> [Edit: Since I've decided to use <b><i>Basic/Expert D&#038;D</i></b>-style race classes, this question no longer applies to my campaigns.]</p>
<p><b>4. Are there level limits for demi-humans?</b> No.</p>
<p><b>5. Are dual classes available to humans? If so, how?</b> [Edit: Since I've decided to return to <b><i>Basic/Expert D&#038;D</i></b>-style rules, no.]</p>
<p><b>6. What alignments are used?</b> Either Law-Neutrality-Chaos or LG-NG-CG-LN-N-CN-LE-NE-CE.</p>
<p><b>7. How strictly is alignment enforced?</b> For clerics very strictly. For other classes there is much greater leeway. I do not allow evil PCs, however.</p>
<p><b>8. Do alignment languages exist?</b> No.</p>
<p><b>9. Initial hit points for starting PCs: Standard roll? Reroll for low rolls? Maximum hit points at 1st level? Other?</b> Maximum hit points at first level.</p>
<p><b>10. Weapon proficiency rules?</b> No. Class and race are the only potential limitations for using standard weapons.</p>
<p>[This article has been cross-posted <a href="http://appliedphantasticality.blogspot.com/2012/03/10-basic-campaign-questions.html">here</a> in <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/04/1180/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dwimmermount Kickstarter Commences</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/03/1169/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/03/1169/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 00:43:55 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dwimmermount]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1169</guid>
		<description><![CDATA[The Dwimmermount Kickstarter, a project for the publication of James Maliszewski&#8217;s old school Dwimmermount megadungeon campaign (compatible with Labyrinth Lord, Adventurer Conqueror King System, and earlier editions of Dungeons &#038; Dragons and variants), went live yesterday (2 March 2012). If you have enjoyed his Dwimmermount posts in Grognardia, consider supporting this project. (I do!) [Source: [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.kickstarter.com/projects/142014231/dwimmermount">Dwimmermount Kickstarter</a>, a project for the publication of James Maliszewski&#8217;s old school Dwimmermount megadungeon campaign (compatible with <b><i>Labyrinth Lord</i></b>, <b><i>Adventurer Conqueror King System</i></b>, and earlier editions of <b><i>Dungeons &#038; Dragons</i></b> and variants), went live yesterday (2 March 2012). If you have enjoyed his Dwimmermount posts in <a href="http://grognardia.blogspot.com">Grognardia</a>, consider supporting this project. (I do!)</p>
<p>[Source: <a href="http://grognardia.blogspot.com/2012/03/dwimmermount-kickstarter-is-live.html">Grognardia</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/03/1169/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>20 Rules Clarifications</title>
		<link>http://www.fudgery.net/fudgerylog/2012/03/02/1155/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/03/02/1155/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 19:41:34 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[OSRIC]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1155</guid>
		<description><![CDATA[Despite the sandbagging by TSR, nothing could prevent the flood of house rules that emerged ever since Dungeons &#038; Dragons became commercially available. Here are my answers to the 20 rules clarifications that tend to come up in most campaigns. (The answers may vary, but they tend to be the same whether I run Basic/Expert [...]]]></description>
			<content:encoded><![CDATA[<p>Despite the sandbagging by TSR, nothing could prevent the flood of house rules that emerged ever since <b><i>Dungeons &#038; Dragons</i></b> became commercially available. Here are my answers to the <a href="http://untimately.blogspot.com/2012/02/20-quick-questions-rules.html">20 rules clarifications</a> that tend to come up in most campaigns. (The answers may vary, but they tend to be the same whether I run <b><i>Basic/Expert D&#038;D</i></b>, <b><i>AD&#038;D</i></b> <i>1st Edition</i>, <b><i>Labyrinth Lord</i></b>, or <b><i>OSRIC</i></b>.)</p>
<p><b>1. Ability scores generation method?</b> Roll 4d6 (drop the lowest die) seven times and assign to attributes and starting coin as desired. Multiply starting coin by 10.</p>
<p><b>2. How are death and dying handled?</b> Unconscious at 0 or less hit points, automatic loss of 1 hit point per round starting at -1 hit point unless healed or stabilized, death at -10 hit points. [Edit: Alternatively, I am considering the merits of various death &#038; dismemberment tables.]</p>
<p><b>3. What about raising the dead?</b> The usual spells exist, but knowledge of them is <em>very</em> rare and the cost is generally a hazardous quest in the case of <i>raise dead</i> or <i>resurrection</i>. <i>Reincarnation</i> can potentially be had for less than a quest, but the price is still exorbitant.</p>
<p><b>4. How are replacement PCs handled?</b> Replacement PCs will usually be a relative or friend of the deceased. If the death happens at a low level, then a new PC can be introduced as soon as logically possible. If the rest of the party is 2nd or 3rd level, I might arrange a solo adventure or two for the new PC before he or she joins the party. If the rest of the party is 4th level or higher, I allow the player to generate a PC of the appropriate level based on the average number of experience points possessed by the other PCs.</p>
<p><b>5. Initiative: individual, group, or something else?</b> Group. One player rolls. Initiative is rolled every round. [Edit: Unless I decide to use individual initiative rolls. It depends on the situation and my mood.]</p>
<p><b>6. Are there critical hits and fumbles? How do they work?</b> A natural 20 is a critical hit. The player chooses between maximum normal damage or double rolled damage <em>before</em> rolling. Sometimes I also use a random injury table. A natural 1 is a fumble, the results of which will be rolled on a random fumble table or determined by me.</p>
<p><b>7. Do I get benefits for wearing a helmet?</b> Each piece of armor missing worsens its effective Armor Class by 1 whether it&#8217;s a helmet, a greave, a gauntlet, or any other piece. Helmets also protect your head from falling rocks, falling masonry, low ceilings, and sunburn.</p>
<p><b>8. Can I hurt my friends if I fire into melee or do something similarly silly?</b> If you miss, there is a chance you may hit any of the combatants. There is generally a 10% chance of hitting someone else per additional combatant in the melee. Designate each combatant as numbers 1 though 10. Roll 1d10. Whichever number is rolled determines the combatant that is hit. If the number rolled is higher than the number of combatants in the melee, then no one is hit. If there are more than ten combatants, only designate the ten who are nearest to the intended target.</p>
<p><b>9. Will we need to run from some encounters, or will we be able to kill everything?</b> A wise player knows when to fight and when to flee (or when to bribe, or when to avoid being noticed). The campaign world is a <em>world</em>. Use good judgment.</p>
<p><b>10. Level draining monsters: yes or no?</b> Yes, but the effects may vary. Most levels that are drained are restored at a rate of one level per week of rest and spiritual recuperation, if they are not reduced to 0 level first.</p>
<p><b>11. Are there going to be cases where a failed save results in PC death?</b> Yes, but the effect may be delayed and possibly reversed (depending on the circumstances). Most poisons, for instance, do not kill instantly, although they may debilitate the PC very rapidly.</p>
<p><b>12. How strictly are encumbrance and resources tracked?</b> I need to know where every item is stored. Every item listed should have its location noted, whether it&#8217;s in a backpack, poach A, pouch B, a saddlebag, whatever. If everything looks plausible, that&#8217;s all I need. If the PC is trying to stow everything including the kitchen sink on his person, then I will require an exact accounting of every unit of encumbrance.</p>
<p><b>13. What&#8217;s required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?</b> Levels are gained as soon as you have the required amount of experience points. Training is unnecessary &#8212; your adventures <em>are</em> your hands-on training. Magic-users get the capacity to cast new spells automatically, but selection is limited to those spells present in their spell books or whatever spells they can acquire through adventuring or their guild (if there is one). Clerics get new spells automatically as long as they are in good graces with their deity. All of the above can happen in the middle of an adventure.</p>
<p><b>14. What do I get experience for?</b> Acquiring treasure, defeating foes, acquiring esoteric knowledge related to your class, rescuing those who are in distress, achieving mission goals.</p>
<p><b>15. How are traps located? Description, dice-rolling, or some combination?</b> Traps are primarily detected by description and by any PC. Dice-rolling is permitted for thieves and dwarves (where appropriate) as a second chance to detect traps that would otherwise be missed.</p>
<p><b>16. Are retainers encouraged and how does morale work?</b> Retainers are neither encouraged nor discouraged. Morale is a matter for my judgment based on circumstances, but I may roll if I feel that there is a chance it could go either way.</p>
<p><b>17. How do I identify magic items?</b> Unlike the <b><i>AD&#038;D</i></b> standard of all magic items appearing to be identical, ordinary objects, magic items in my campaigns are much less common and certainly neither identical nor ordinary-looking (for the most part). Some will have inscriptions in known or unknown languages or runes, some will be ornate, some will exude magic that anyone can sense, some will seem ordinary unless <i>detect magic</i> reveals their true nature. It&#8217;s all quite erratic. Sometimes research by PCs or sages can identify a magic item. Sometimes an <i>identify</i> spell is the only means short of trial and error. Generally, a magic-user will only cast an <i>identify</i> spell in exchange for extraordinary services.</p>
<p><b>18. Can I buy magic items? Oh, come on: how about just potions?</b> Minor potions can be purchased from apothecaries, major potions can sometimes be purchased from alchemists, and healing potions are usually available from temples, churches, and abbeys in exchange for monetary donations or services. Clerical scrolls are only made available to clerics of the same religion (possibly only of the same order) in exchange for donations or services or for a purpose specifically sanctioned by the cleric&#8217;s superior. Magical scrolls are only available from a magic-user&#8217;s master (if he has one), the guild (if there is one), or the antiquities back market. Other magic items must be discovered or constructed.</p>
<p><b>19. Can I create magic items? When and how?</b> In most of my campaigns I abide by the rules of whichever game I am playing.</p>
<p><b>20. What about splitting the party?</b> It&#8217;s the players&#8217; choice.</p>
<p>[This article is cross-posted <a href="http://appliedphantasticality.blogspot.com/2012/03/20-rules-clarifications.html">here</a> in <a href="http://appliedphantasticality.blogspot.com">Applied Phantasticality</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fudgery.net/fudgerylog/2012/03/02/1155/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

