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	<title>Comments for Fudgerylog</title>
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	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
	<pubDate>Mon, 06 Oct 2008 18:12:37 +0000</pubDate>
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		<title>Comment on Obligatory End-of-May Update by Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/05/31/94/#comment-2076</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Mon, 02 Jun 2008 07:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=94#comment-2076</guid>
		<description>In the past I've bought mine at &lt;a href="http://www.bn.com" rel="nofollow"&gt;Barnes &#038; Noble&lt;/a&gt;, but there are some I'll just have to purchase elsewhere (such as some of the out-of-print games). I bought &lt;b&gt;&lt;i&gt;Valley of the Pharaohs&lt;/i&gt;&lt;/b&gt; on clearance, I'm thinking about getting &lt;b&gt;&lt;i&gt;Dread Pirate&lt;/i&gt;&lt;/b&gt; someday, and I definitely have my eye on &lt;b&gt;&lt;i&gt;Raceway '57&lt;/i&gt;&lt;/b&gt; and &lt;b&gt;&lt;i&gt;Stretch Derby&lt;/i&gt;&lt;/b&gt;. &lt;b&gt;&lt;i&gt;Sortie&lt;/i&gt;&lt;/b&gt; looks like it might have potential, too. And I bought &lt;b&gt;&lt;i&gt;Chaturanga&lt;/i&gt;&lt;/b&gt; for a friend of mine who is a chess aficionado. I'm a fan of the Bookcase Editions (if you couldn't tell).</description>
		<content:encoded><![CDATA[<p>In the past I&#8217;ve bought mine at <a href="http://www.bn.com" rel="nofollow">Barnes &#038; Noble</a>, but there are some I&#8217;ll just have to purchase elsewhere (such as some of the out-of-print games). I bought <b><i>Valley of the Pharaohs</i></b> on clearance, I&#8217;m thinking about getting <b><i>Dread Pirate</i></b> someday, and I definitely have my eye on <b><i>Raceway &#8216;57</i></b> and <b><i>Stretch Derby</i></b>. <b><i>Sortie</i></b> looks like it might have potential, too. And I bought <b><i>Chaturanga</i></b> for a friend of mine who is a chess aficionado. I&#8217;m a fan of the Bookcase Editions (if you couldn&#8217;t tell).</p>
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		<title>Comment on Obligatory End-of-May Update by Melissa</title>
		<link>http://www.fudgery.net/fudgerylog/2008/05/31/94/#comment-2041</link>
		<dc:creator>Melissa</dc:creator>
		<pubDate>Sun, 01 Jun 2008 05:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=94#comment-2041</guid>
		<description>Gotta love FPC!. We get them at Landbridge Toys.

&lt;a HREF="http://www.landbridgetoys.com" rel="nofollow"&gt;www.landbridgetoys.com&lt;/A&gt;</description>
		<content:encoded><![CDATA[<p>Gotta love FPC!. We get them at Landbridge Toys.</p>
<p><a HREF="http://www.landbridgetoys.com" rel="nofollow">http://www.landbridgetoys.com</a></p>
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		<title>Comment on Skills Page Improved by Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-261</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 21:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-261</guid>
		<description>I probably ought to have mentioned that I wrote some notes about the skill list &lt;a href="http://www.fudgery.net/fudgerylog/2007/02/17/14/" rel="nofollow"&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I probably ought to have mentioned that I wrote some notes about the skill list <a href="http://www.fudgery.net/fudgerylog/2007/02/17/14/" rel="nofollow">here</a>.</p>
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		<title>Comment on Offensive Damage Factors Considered by Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/82/#comment-260</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 21:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/82/#comment-260</guid>
		<description>I agree. My thoughts on martial arts as skills are still somewhat nebulous. Ideally, I think formal martial arts training constitutes an increase in damage-causing potential by a factor of 1, just as in the rules, but I wanted to provide some sort of tangible benefit for anyone willing to master an exotic skill with a default level of Nonexistent beyond its mere exoticism, hence the +1 ODF for special attacks, whatever they might be. These special attacks would presumably be beyond the means of novices. Masters would, I think, credibly inflict wounds equivalent to a medium-sized blunt weapon.

As for how armed and unarmed fare in combat against one another (apart from the issue of damage factors), I think the rules address the question of weapon reach, which would give the armed combatant the advantage, which is definitely appropriate. Only a very special technique should be able to overcome it (possibly expressed as a subskill or a gift).</description>
		<content:encoded><![CDATA[<p>I agree. My thoughts on martial arts as skills are still somewhat nebulous. Ideally, I think formal martial arts training constitutes an increase in damage-causing potential by a factor of 1, just as in the rules, but I wanted to provide some sort of tangible benefit for anyone willing to master an exotic skill with a default level of Nonexistent beyond its mere exoticism, hence the +1 ODF for special attacks, whatever they might be. These special attacks would presumably be beyond the means of novices. Masters would, I think, credibly inflict wounds equivalent to a medium-sized blunt weapon.</p>
<p>As for how armed and unarmed fare in combat against one another (apart from the issue of damage factors), I think the rules address the question of weapon reach, which would give the armed combatant the advantage, which is definitely appropriate. Only a very special technique should be able to overcome it (possibly expressed as a subskill or a gift).</p>
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		<title>Comment on Skills Page Improved by Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-259</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 20:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-259</guid>
		<description>It's just a universal list from which a GM can extract the skills needed for any given game, campaign, or scenario. It can also be used as a resource during Character Creation for players who prefer choosing from a list over inventing their own. I include Areas of Specialization and Areas of Further Specialization for GMs who require a narrower focus on certain skills. Mixing and matching broad and narrow skills can sometimes be a good way to emphasize a desired style of play or offer a kind of game balance.

In general, the only kinds of skills I omit from the list are those that are so narrowly focused that they have no place outside of a specific game world.</description>
		<content:encoded><![CDATA[<p>It&#8217;s just a universal list from which a GM can extract the skills needed for any given game, campaign, or scenario. It can also be used as a resource during Character Creation for players who prefer choosing from a list over inventing their own. I include Areas of Specialization and Areas of Further Specialization for GMs who require a narrower focus on certain skills. Mixing and matching broad and narrow skills can sometimes be a good way to emphasize a desired style of play or offer a kind of game balance.</p>
<p>In general, the only kinds of skills I omit from the list are those that are so narrowly focused that they have no place outside of a specific game world.</p>
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		<title>Comment on Skills Page Improved by Mark</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-257</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-257</guid>
		<description>What's the idea behind the Optimum Skills? Is it a concise set of Skills that try to cover the majority of the rules?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s the idea behind the Optimum Skills? Is it a concise set of Skills that try to cover the majority of the rules?)</p>
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		<title>Comment on Offensive Damage Factors Considered by Mark</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/82/#comment-256</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/82/#comment-256</guid>
		<description>Hmmm, I'll have to have a look at these Optimum Skills for Fudge. 

I'm in the process of putting together a "Combat Fudge" based on some of the stuff I talked about on the Fudge List. One of the nice little things that drop out of it is that similar-level combat Skills, like various Martial Arts, can have distinct differences without being a heavy system.

As for Weapon against Fists issue... I always considered that the domain of the GM to make a call on depending on the type of game you want. Personally, my opinion is, a weapon is always better than fists unless the fighter has some technique to beat the weapon-user (but that's a very dangerous succeed or get hit with no defence kind of thing).</description>
		<content:encoded><![CDATA[<p>Hmmm, I&#8217;ll have to have a look at these Optimum Skills for Fudge. </p>
<p>I&#8217;m in the process of putting together a &#8220;Combat Fudge&#8221; based on some of the stuff I talked about on the Fudge List. One of the nice little things that drop out of it is that similar-level combat Skills, like various Martial Arts, can have distinct differences without being a heavy system.</p>
<p>As for Weapon against Fists issue&#8230; I always considered that the domain of the GM to make a call on depending on the type of game you want. Personally, my opinion is, a weapon is always better than fists unless the fighter has some technique to beat the weapon-user (but that&#8217;s a very dangerous succeed or get hit with no defence kind of thing).</p>
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		<title>Comment on Archives by Fudgerylog &#8250; Increasing Web Log Navigability</title>
		<link>http://www.fudgery.net/fudgerylog/archives/#comment-255</link>
		<dc:creator>Fudgerylog &#8250; Increasing Web Log Navigability</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/test-page/#comment-255</guid>
		<description>[...] Fudgerylog Better role-playing through dead reckoning   Skip to content  HomeAboutArchivesLinksUpdates [...]</description>
		<content:encoded><![CDATA[<p>[...] Fudgerylog Better role-playing through dead reckoning   Skip to content  HomeAboutArchivesLinksUpdates [...]</p>
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		<title>Comment on Updates by Fudgerylog &#8250; Page of Updates</title>
		<link>http://www.fudgery.net/fudgerylog/updates/#comment-175</link>
		<dc:creator>Fudgerylog &#8250; Page of Updates</dc:creator>
		<pubDate>Tue, 22 Jan 2008 21:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/updates/#comment-175</guid>
		<description>[...] Fudgerylog Better role-playing through dead reckoning   Skip to content  HomeAboutUpdates [...]</description>
		<content:encoded><![CDATA[<p>[...] Fudgerylog Better role-playing through dead reckoning   Skip to content  HomeAboutUpdates [...]</p>
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		<title>Comment on Doctor Who Observations Part 1 by Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2007/11/06/65/#comment-36</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Tue, 27 Nov 2007 04:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/11/06/65/#comment-36</guid>
		<description>I appreciate the interest. Now I'll just have to finish this, ASAP!</description>
		<content:encoded><![CDATA[<p>I appreciate the interest. Now I&#8217;ll just have to finish this, ASAP!</p>
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