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	<title>Fudgerylog &#187; War Games</title>
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	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
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		<title>Autoduelling and Site-Updating</title>
		<link>http://www.fudgery.net/fudgerylog/2011/02/06/606/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/02/06/606/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 19:23:13 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[automotive combat]]></category>
		<category><![CDATA[Car Wars]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=606</guid>
		<description><![CDATA[In a comment on my article Road-Warring, Michael P. Owen, the Webmaster of the Seattle Washington Autoduel Team Headquarters (or SWAT HQ) was kind enough to share this link of gaming resources: Automotive Combat Tabletop Game Systems. There is much to explore on that page, and I am grateful for the work it must have [...]]]></description>
			<content:encoded><![CDATA[<p>In a comment on my article <a href="http://www.fudgery.net/fudgerylog/2011/02/02/594/">Road-Warring</a>, Michael P. Owen, the Webmaster of the <a href="http://www.seanet.com/~owenmp/swathome.html">Seattle Washington Autoduel Team Headquarters</a> (or <a href="http://www.seanet.com/~owenmp/swathome.html">SWAT HQ</a>) was kind enough to share this link of gaming resources: <a href="http://www.seanet.com/~owenmp/systems/index.html">Automotive Combat Tabletop Game Systems</a>. There is much to explore on that page, and I am grateful for the work it must have involved.</p>
<p>In related news, I have updated the <a href="http://www.fudgery.net/links/support.html">Game Support</a> links page at <a href="http://www.fudgery.net">Fudgery.net</a>. Several sites have been added (including the aforementioned SWAT HQ site), several deceased sites have been removed, and I reorganized the links by category, such as <a href="http://www.fudgery.net/links/support.html#automotive_combat">Automotive Combat</a>.</p>
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		<item>
		<title>Axles &amp; Alloys 2nd Edition</title>
		<link>http://www.fudgery.net/fudgerylog/2011/02/03/598/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/02/03/598/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 17:12:23 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[automotive combat]]></category>
		<category><![CDATA[Axles & Alloys]]></category>
		<category><![CDATA[post-apocalyptic]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=598</guid>
		<description><![CDATA[Speaking of post-apocalyptic automotive combat games, there is a new edition of Axles &#038; Alloys being playtested, Axles &#038; Alloys II &#8211; Dork Future, the PDF of which is available as a free download at&#8230; Axles &#038; Alloys II &#8211; Dork Future. Again, I think it would be great to play both on the same [...]]]></description>
			<content:encoded><![CDATA[<p>Speaking of <a href="http://www.fudgery.net/fudgerylog/2011/02/02/594/">post-apocalyptic automotive combat games</a>, there is a new edition of <b><i>Axles &#038; Alloys</i></b> being playtested, <b><i>Axles &#038; Alloys II &#8211; Dork Future</i></b>, the PDF of which is available as a free download at&#8230; <a href="http://axlesalloys2.blogspot.com/">Axles &#038; Alloys II &#8211; Dork Future</a>. Again, I think it would be great to play both on the same day as part of a comparison and contrast. I really need to start organizing some game days soon.</p>
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		<item>
		<title>Road-Warring</title>
		<link>http://www.fudgery.net/fudgerylog/2011/02/02/594/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/02/02/594/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 18:50:33 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[automotive combat]]></category>
		<category><![CDATA[Outrider]]></category>
		<category><![CDATA[post-apocalyptic]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=594</guid>
		<description><![CDATA[Being a fan of movies such as Mad Max and Mad Max 2 (also known as The Road Warrior) as well as a gamer, I have an endless fascination with games of that genre. Car Wars (especially the 5th edition), Axles &#038; Alloys, OverDrive Arena, Q Cars, and Atomic Highway are all in my collection. [...]]]></description>
			<content:encoded><![CDATA[<p>Being a fan of movies such as <i>Mad Max</i> and <i>Mad Max 2</i> (also known as <i>The Road Warrior</i>) as well as a gamer, I have an endless fascination with games of that genre. <b><i>Car Wars</i></b> (especially the 5th edition), <b><i>Axles &#038; Alloys</i></b>, <b><i>OverDrive Arena</i></b>, <b><i>Q Cars</i></b>, and <b><i>Atomic Highway</i></b> are all in my collection. Now there is another entry in the world of post-apocalyptic automotive combat: <b><i>Outrider</i></b> by <a href="http://dicefestgames.blogspot.com/">DiceFestGames</a> (available <a href="http://www.rpgnow.com/product_info.php?products_id=87927{1}3">here</a> at <a href="http://www.rpgnow.com">RPGNow</a>). I look forward to giving it a try and reporting my findings in Fudgerylog. My ultimate plan is to set aside a day to play most or all of the games mentioned above and do a detailed analysis of their relative strengths and weaknesses.</p>
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		<title>Miniature Review</title>
		<link>http://www.fudgery.net/fudgerylog/2010/10/11/518/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/10/11/518/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 04:05:47 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=518</guid>
		<description><![CDATA[Miniature Review is a Web log with news and interviews pertaining to miniatures and miniature war games. Photographs are plentiful. Enjoy.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniaturereview.blogspot.com/">Miniature Review</a> is a Web log with news and interviews pertaining to miniatures and miniature war games. Photographs are plentiful. Enjoy.</p>
]]></content:encoded>
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		<title>Dispatch War Rocket AJAX</title>
		<link>http://www.fudgery.net/fudgerylog/2010/10/09/506/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/10/09/506/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 17:00:22 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[retro-futurism]]></category>
		<category><![CDATA[spaceships]]></category>
		<category><![CDATA[War Rocket]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=506</guid>
		<description><![CDATA[According to a Starship Combat News update from 14 August, Hydra Miniatures has released the rulebook for their retro-futurist spaceship war game, War Rocket. The product description states, &#8220;You can play a game of War Rocket with fleets of 10-20 ships in less than 90 minutes with minimal use of tokens and absolutely no paper [...]]]></description>
			<content:encoded><![CDATA[<p>According to a <a href="http://www.star-ranger.com/WarRocket.htm">Starship Combat News update</a> from 14 August, <a href="http://www.hydraminiatures.com/index.shtml">Hydra Miniatures</a> has released the <a href="http://shop.hydraminiatures.com/product_info.php?cPath=40_46&#038;products_id=104">rulebook</a> for their retro-futurist spaceship war game, <a href="http://shop.hydraminiatures.com/index.php?cPath=40">War Rocket</a>. The product description states, &#8220;You can play a game of War Rocket with fleets of 10-20 ships in less than 90 minutes with minimal use of tokens and absolutely no paper record keeping!&#8221; No paper record keeping? Fascinating.</p>
<p>The miniatures are beautiful, and if the rules deliver their promise of &#8220;fast-paced miniature space combat,&#8221; <b><i>War Rocket</i></b> may become one of my favorite miniature war games.</p>
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		<title>Stepping upon the Field of Glory</title>
		<link>http://www.fudgery.net/fudgerylog/2009/04/16/335/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/04/16/335/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 15:45:18 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[Field of Glory]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=335</guid>
		<description><![CDATA[I neglected to mention this earlier, but I finally purchased Field of Glory and subsequently ordered and purchased two expansions, Rise of Rome: Republican Rome at War and Legions Triumphant: Imperial Rome at War. And so another addiction is added to my maladies, or rather two addictions: Field of Glory expansion books and historical miniatures. [...]]]></description>
			<content:encoded><![CDATA[<p>I neglected to mention this earlier, but I finally purchased <b><i>Field of Glory</i></b> and subsequently ordered and purchased two expansions, <i>Rise of Rome: Republican Rome at War</i> and <i>Legions Triumphant: Imperial Rome at War</i>. And so another addiction is added to my maladies, or rather <em>two</em> addictions: <b><i>Field of Glory</i></b> expansion books and historical miniatures. The former is the new addiction, the latter is one that was lying dormant. The problem with satisfying the latter (other than the cost) is the limited availability of historical miniatures, at least in my locale. I realize ordering is the solution, but it&#8217;s also a more expensive solution when shipping costs are considered. It will be a long time before I can afford to field armies of pewter miniatures, and I do not want to wait that long before playing, but I might be able to buy some plastic historical miniatures for less. I believe Airfix made a number of 15 mm plastic armies that will suffice in the meantime. As for the availability of <em>those</em>, I&#8217;ll have to look into it.</p>
<p>N.B. I was just made aware of a special <b><i>Field of Glory</i></b> Web site apart from the <a href="http://www.ospreypublishing.com">Osprey Publishing</a> site: <a href="http://www.fieldofglory.com">www.fieldofglory.com</a>.</p>
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		<title>War and Fudge</title>
		<link>http://www.fudgery.net/fudgerylog/2009/03/24/320/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/03/24/320/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 21:11:48 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[Army Men 3D]]></category>
		<category><![CDATA[plastic soldiers]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=320</guid>
		<description><![CDATA[I have neglected to mention this here before, but one of my projects is a modern-ish miniature war game utilizing plastic soldiers and Fudge. Yes, those plastic soldiers. (Perhaps my favorite of all console games is Army Men 3D, which is fully half the inspiration for this project &#8212; the other half being the plastic [...]]]></description>
			<content:encoded><![CDATA[<p>I have neglected to mention this here before, but one of my projects is a modern-ish miniature war game utilizing plastic soldiers and <b><i>Fudge</i></b>. Yes, <em>those</em> plastic soldiers. (Perhaps my favorite of all console games is <b><i>Army Men 3D</i></b>, which is fully half the inspiration for this project &#8212; the other half being the plastic soldiers themselves and my memory of playing with them as a young lad.) <b><i>Fudge</i></b>, I realize, is not combat rules-heavy, but I think it is flexible enough and powerful enough to support a fast-paced and tactically interesting war game (or skirmish game, to be more precise). Details will follow.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Support Your FLGS</title>
		<link>http://www.fudgery.net/fudgerylog/2009/03/02/301/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/03/02/301/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 04:12:50 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[game shops]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=301</guid>
		<description><![CDATA[I just came across a site as I was doing a search for specific game shops in my vicinity called Wargames.com, a directory of known game shops in the United States. This could be very handy indeed. Game shops need all the help they can get even in the best of times, so support your [...]]]></description>
			<content:encoded><![CDATA[<p>I just came across a site as I was doing a search for specific game shops in my vicinity called <a href="http://www.wargames.com">Wargames.com</a>, a directory of known game shops in the United States. This could be very handy indeed. Game shops need all the help they can get even in the best of times, so support your favorite local game shop, and for that matter support game shops wherever you happen to find them in your travels.</p>
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		<title>A Rule Book for Each Player</title>
		<link>http://www.fudgery.net/fudgerylog/2009/03/01/284/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/03/01/284/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 17:48:37 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[game components]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=284</guid>
		<description><![CDATA[Have you ever noticed that board games come with one rule book, but they are typically designed for two to four players? Why? They come with more than one token &#8212; one for each player. Why not include more than one rule book &#8212; how about one for each player? What would be served by [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever noticed that board games come with one rule book, but they are typically designed for two to four players? Why? They come with more than one token &#8212; one for each player. Why not include more than one rule book &#8212; how about <em>one for each player</em>?</p>
<p>What would be served by including more rule books, you might ask, except for increasing the cost of the game? Apart from the fact that in most board games the cost of the rulebook is negligible (the infamous exceptions being games such as <a href="http://en.wikipedia.org/wiki/Advanced_Squad_Leader">Advanced Squad Leader</a> or <b><i>Star Fleet Battles</i></b>), the obvious benefit is that everyone can learn to play at the same time, rather than waiting for one person to learn the rules and teach it to everyone else. This is especially helpful if there is more than one rule book aficionado in the group. The other benefit is that everyone can look up rules at the same time when a question arises during play. Yet another benefit is that players are free to consult the rules without drawing attention to the fact, thereby answering their own questions without tipping their hand (a factor not to be underestimated in serious strategy games).</p>
<p>It is true there are game companies that routinely provide free PDF versions of their rule books online (e.g. <a href="http://www.columbiagames.com">Columbia Games</a>), and I applaud them, but there are still many gamers who do not have Internet access or even computers, believe it or not. This significant fact ought not to be ignored by publishers of board games and war games. These customers, after all, are not being lured away by the computer game industry and they deserve to be <em>catered</em> to, not dismissed. Most rule books are a few pages of black &#038; white print. Just throw a few more in the box! Your customers will be happier, and happy customers are loyal customers.</p>
<p>Additionally, many players are content to let someone else teach them the rules, usually the person who bought the game. If it were made easier for all the players to read the rules by providing more copies, then casual players may come to feel less intimidated by rule books and become buyers of games themselves. This, of course, helps both the hobby and the industry. I am calling upon all publishers of games to create a new standard: one rule book for each player in every boxed game. That&#8217;s all I ask.</p>
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		<title>Field of Glory Is Here</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/24/262/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/24/262/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 16:52:14 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[Field of Glory]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=262</guid>
		<description><![CDATA[Somehow, I missed the arrival of Field of Glory, the ancient &#038; medieval war game by Osprey Publishing, despite having reported its imminent release. I discovered it quite by accident on a shelf at work, and although it is too early to write a review (having neither read nor played it yet), I will say [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow, I missed the arrival of <a href="http://www.ospreypublishing.com/wargaming/">Field of Glory</a>, the ancient &#038; medieval war game by <a href="http://www.ospreypublishing.com">Osprey Publishing</a>, despite having reported its <a href="http://www.fudgery.net/fudgerylog/2007/05/01/33/">imminent release</a>.</p>
<p>I discovered it quite by accident on a shelf at work, and although it is too early to write a review (having neither read nor played it yet), I will say that at first glance I am impressed by its organization, layout, illustrations, quality of binding, quality of paper, and clarity of writing. It is a handsome, well-constructed volume, but not ponderous in size or content. It seems to be an ideal manual in every way and worth the price if the rules prove their mettle. I hope to report further on the matter in the future.</p>
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		<title>War of 1812 Battlefield to Become War Zone, Figuratively Speaking</title>
		<link>http://www.fudgery.net/fudgerylog/2008/10/30/113/</link>
		<comments>http://www.fudgery.net/fudgerylog/2008/10/30/113/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 19:20:06 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[Fort Meigs]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=113</guid>
		<description><![CDATA[The World at War: Miniature War Gaming Day will be held again at Fort Meigs on 1 November 2008, co-sponsored by the Historical Miniatures Gaming Society Great Lakes Chapter: Come fight the War of 1812, World War I, and World War II all in one room! Miniature war gaming experts help you play more than [...]]]></description>
			<content:encoded><![CDATA[<p>The World at War: Miniature War Gaming Day will be held again at <a href="http://www.fortmeigs.org">Fort Meigs</a> on 1 November 2008, co-sponsored by the <a href="http://www.hmgsgl.com">Historical Miniatures Gaming Society Great Lakes Chapter</a>:</p>
<blockquote><p>
Come fight the War of 1812, World War I, and World War II all in one room! Miniature war gaming experts help you play more than 16 different war games and learn about this family friendly hobby. No experience is required and kids are welcome. Food will be available on site. Admission price includes the miniature war gaming and the museum. All new games this year!
</p></blockquote>
<p><a href="http://www.fortmeigs.org/events2008.htm#November">Fort Meigs 2008 Event Schedule</a></p>
<p>Alas, I shall probably miss this event for the second year in a row because I am scheduled to work that day. We shall see. Meanwhile, I&#8217;ll try to do a better job of reporting these events sufficiently in advance.</p>
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		<title>Monsterpocalypse</title>
		<link>http://www.fudgery.net/fudgerylog/2007/11/16/68/</link>
		<comments>http://www.fudgery.net/fudgerylog/2007/11/16/68/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 15:58:06 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[War Games]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2007/11/16/68/</guid>
		<description><![CDATA[I just learned in this Dr. Rotwang article that Privateer Press will be releasing a collectible miniatures game inspired by Japanese giant monster movies: Monsterpocalypse. I do not ordinarily have any interest in collectible miniature games (preferring to know exactly what I am spending my meager earnings on), but I must confess this looks tempting. [...]]]></description>
			<content:encoded><![CDATA[<p>I just learned in this <a href="http://xbowvsbuddha.blogspot.com/2007/11/cmg-i-can-get-into.html">Dr. Rotwang article</a> that <a href="http://www.privateerpress.com">Privateer Press</a> will be releasing a collectible miniatures game inspired by Japanese giant monster movies: <b><i>Monsterpocalypse</i></b>. I do not ordinarily have any interest in collectible miniature games (preferring to know exactly what I am spending my meager earnings on), but I must confess this looks tempting. I am very curious about the rules.</p>
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