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	<title>Fudgerylog &#187; Site News</title>
	<atom:link href="http://www.fudgery.net/fudgerylog/category/site-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
	<lastBuildDate>Thu, 15 Jul 2010 21:48:50 +0000</lastBuildDate>
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		<item>
		<title>Alternate Section Rules Revised</title>
		<link>http://www.fudgery.net/fudgerylog/2010/07/15/453/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/07/15/453/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 21:48:50 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=453</guid>
		<description><![CDATA[My Alternate Section 1.31, Attributes for Fudge in Fudgery.net has been revised upon a reconsideration of the figures. These are my rules for lifting capacity, encumbrance limits, running speed, and sprinting speed. My objective is a balance of simplicity and realism.]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.fudgery.net/ofudge/alternate/131.html">Alternate Section 1.31, Attributes</a> for <b><i>Fudge</i></b> in <a href="http://www.fudgery.net">Fudgery.net</a> has been revised upon a reconsideration of the figures. These are my rules for lifting capacity, encumbrance limits, running speed, and sprinting speed. My objective is a balance of simplicity and realism.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Minor Site Updates</title>
		<link>http://www.fudgery.net/fudgerylog/2010/04/18/415/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/04/18/415/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 16:26:59 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=415</guid>
		<description><![CDATA[I have finally added a Contact page. I also updated the About page to include a link to the Fudge Rules page.]]></description>
			<content:encoded><![CDATA[<p>I have finally added a <a href="http://www.fudgery.net/fudgerylog/contact/">Contact</a> page.</p>
<p>I also updated the <a href="http://www.fudgery.net/fudgerylog/about/">About</a> page to include a link to the <a href="http://www.fudgery.net/fudge">Fudge Rules</a> page.</p>
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		<item>
		<title>Comments?</title>
		<link>http://www.fudgery.net/fudgerylog/2010/02/28/377/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/02/28/377/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:04:43 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=377</guid>
		<description><![CDATA[Fudgerylog just had its 9001st spam comment. In case anyone was wondering why comments are moderated, this is the reason. In comparison, how many real comments are on this Web log? Forty-three (43) &#8212; including trackbacks.]]></description>
			<content:encoded><![CDATA[<p>Fudgerylog just had its 9001st spam comment. In case anyone was wondering why comments are moderated, this is the reason. In comparison, how many real comments are on this Web log? Forty-three (43) &#8212; including trackbacks.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Hyperlinks Fixed</title>
		<link>http://www.fudgery.net/fudgerylog/2010/02/22/371/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/02/22/371/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 22:27:24 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Fudge]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=371</guid>
		<description><![CDATA[I noticed today that the internal links for the printer-friendly Fudge Rules all point to the standard version. This has been corrected. (And only a year since I first posted it.)]]></description>
			<content:encoded><![CDATA[<p>I noticed today that the internal links for the <a href="http://www.fudgery.net/fudge/1995/index-pf.html">printer-friendly Fudge Rules</a> all point to the <a href="http://www.fudgery.net/fudge/1995/index.html">standard version</a>. This has been corrected. (And only <a href="http://www.fudgery.net/fudgerylog/2009/02/24/259/">a year</a> since I first posted it.)</p>
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		<title>Random Generator Status Update</title>
		<link>http://www.fudgery.net/fudgerylog/2009/09/30/356/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/09/30/356/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 17:04:52 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[1R1C1S]]></category>
		<category><![CDATA[random generators]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=356</guid>
		<description><![CDATA[The Random Generator Blues to which One Robot&#8230;One Computer&#8230;One Spaceship had succumbed have been alleviated. I finally detected the infinitesimal typographical error in the code for the Random Science Fiction Accoutrements Generator, so development on 1R1C1S shall be resumed. The Random Concept Generator, on the other hand, remains offline until I can determine whether it [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.fudgery.net/fudgerylog/2009/01/30/180/">Random Generator Blues</a> to which <b><i>One Robot&#8230;One Computer&#8230;One Spaceship</i></b> had succumbed have been alleviated. I finally detected the infinitesimal typographical error in the code for the <a href="http://www.fudgery.net/omnium-gatherum/random_sf.html">Random Science Fiction Accoutrements Generator</a>, so development on <b><i>1R1C1S</i></b> shall be resumed.</p>
<p>The Random Concept Generator, on the other hand, remains offline until I can determine whether it deserves to be resurrected.</p>
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		<item>
		<title>There at Last</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/24/259/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/24/259/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 16:20:48 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=259</guid>
		<description><![CDATA[The complete Fudge 1995 Edition is now available in three different formats in the Fudge Rules section of Fudgery.net. It also now has its own link on the main page. Chapter 6 was by far the most laborious chapter to code, since I decided to use tables for all the character examples. For Section 6.2, [...]]]></description>
			<content:encoded><![CDATA[<p>The complete <b><i>Fudge 1995 Edition</i></b> is now available in three different formats in the <a href="http://www.fudgery.net/fudge">Fudge Rules</a> section of <a href="http://www.fudgery.net">Fudgery.net</a>. It also now has its own link on the main page. </p>
<p><a href="http://www.fudgery.net/fudge/1995/6.html">Chapter 6</a> was by far the most laborious chapter to code, since I decided to use tables for all the character examples. For <a href="http://www.fudgery.net/fudge/1995/6.html#character_sheet_example">Section 6.2, Character Sheet Example</a>, I found it expedient and sane to provide a link to a <a href="http://www.fudgery.net/fudge/1995/CHARACTERSHEETEXAMPLE">separate file</a> in ASCII format.</p>
<p>My excuses for undertaking this project can be found <a href="http://www.fudgery.net/fudgerylog/2009/02/06/218/">here</a>. As for what makes it different from other versions online &#8212; some versions use frames, which mine do not; some use section numbers for links, whereas mine use section names; and then there are the choices one makes in how to render the original document in HTML and/or CSS. It is all a matter of personal preference.</p>
<p>Now I can resume my work in other <b><i>Fudge</i></b> projects&#8230;</p>
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		<title>Very Nearly There</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/21/255/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/21/255/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 07:09:17 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=255</guid>
		<description><![CDATA[My own online versions of Steffan O&#8217;Sullivan&#8217;s Fudge 1995 Edition (with the exception of Chapter 6 in two of the three formats) are now available for your perusal at Fudge Rules. I will make an announcement when Chapter 6 is finished.]]></description>
			<content:encoded><![CDATA[<p>My own online versions of Steffan O&#8217;Sullivan&#8217;s <b><i>Fudge 1995 Edition</i></b> (with the exception of Chapter 6 in two of the three formats) are now available for your perusal at <a href="http://www.fudgery.net/fudge">Fudge Rules</a>.</p>
<p>I will make an announcement when Chapter 6 is finished.</p>
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		<title>A Wise Consistency Is the Ki-Rin of Great Minds</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/19/250/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/19/250/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 15:46:24 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Lexicon]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[gamer jargon]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=250</guid>
		<description><![CDATA[I only recently acquired a copy of the Fudge 10th Anniversary Edition, and although my favorite is still the Fudge Expanded Edition, I must say I was pleased with one of the changes I noticed: reducing game terms to lowercase. It always annoyed me that there were Difficulty Levels and difficulty adjustments, Subjective Character Creation [...]]]></description>
			<content:encoded><![CDATA[<p>I only recently acquired a copy of the <b><i>Fudge 10th Anniversary Edition</i></b>, and although my favorite is still the <b><i>Fudge Expanded Edition</i></b>, I must say I was pleased with one of the changes I noticed: reducing game terms to lowercase. It always annoyed me that there were Difficulty Levels and difficulty adjustments, Subjective Character Creation and random character creation, Opposed Actions and Opposed actions, etc. I was planning to do this with my own upcoming untitled <b><i>Fudge</i></b> build.</p>
<p>In belated recognition of this change, I have updated the <a href="http://www.fudgery.net/omnium-gatherum/glossary.html">Glossary of Fudge and General Role-Playing Terms</a> to reflect the current standard. I also added a term I noticed was missing: &#8220;combat resolution.&#8221;</p>
<p>[Apologies to Ralph Waldo Emerson for the paraphrase of "A foolish consistency is the hobgoblin of little minds."]</p>
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		<title>More Than Halfway There</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/12/231/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/12/231/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 04:40:59 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=231</guid>
		<description><![CDATA[My conversion of Fudge 1995 Edition to HTML (with and without CSS) is almost complete. I have just begun converting Chapter 6. I think Chapter 6 is my least favorite chapter &#8212; being almost nothing but character examples, and most of them too long. I suppose they serve their purpose, but I&#8217;d rather see them [...]]]></description>
			<content:encoded><![CDATA[<p>My conversion of <b><i>Fudge 1995 Edition</i></b> to HTML (with and without CSS) is almost complete. I have just begun converting Chapter 6. I think Chapter 6 is my least favorite chapter &#8212; being almost nothing but character examples, and most of them too long. I suppose they serve their purpose, but I&#8217;d rather see them as part of a pamphlet, brochure, or flier, rather than occupying valuable space within the official rules. <i>Note to self</i>: When publishing own games, relegate character examples to a separate document; when publishing rules online, include links to the online version of the dedicated character example document.</p>
<p>I&#8217;d also rather see more characters generated with Subjective Character Creation. I understand the logic behind the examples provided, but I find subjectively created characters more interesting and certainly more in keeping with the <b><i>Fudge</i></b> ethos.</p>
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		<title>Fudge Rules at Fudgery.net</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/06/218/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/06/218/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 05:15:59 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=218</guid>
		<description><![CDATA[O.K., I have at least six major Fudge-related projects I am working on, but that hasn&#8217;t stopped me from taking on another. I have been telling myself for years that I ought to upload the Fudge rules (with errata) to Fudgery.net in the interest of both promoting it and providing it as an immediately accessible [...]]]></description>
			<content:encoded><![CDATA[<p>O.K., I have at least six major <b><i>Fudge</i></b>-related projects I am working on, but that hasn&#8217;t stopped me from taking on another. I have been telling myself for years that I ought to upload the <b><i>Fudge</i></b> rules (<em>with</em> errata) to <a href="http://www.fudgery.net">Fudgery.net</a> in the interest of both promoting it and providing it as an immediately accessible reference resource, <em>and</em> that I ought to do it in proper <a href="http://www.fudgery.net">Fudgery.net</a> style: in three different formats for maximum convenience, i.e. a standard version with the usual HTML/Cascading Style Sheets <i>m&eacute;lange</i>, a printer-friendly version in uncluttered HTML, and an ASCII version (and all sans frames, naturally). </p>
<p>The ASCII version itself is viewable in two different modes: the complete version in one file, and the segmented version in ten files. Those are online now (being the essence of simplicity and freely available at <a href="http://www.fudgerpg.com">FudgeRPG.com</a>) and may be viewed via the following links:</p>
<ul>
<li><a href="http://www.fudgery.net/parallel/FUDGE1995EDITION">Fudge 1995 Edition (Complete)</a>
<li><a href="http://www.fudgery.net/parallel/FUDGE1995">Fudge 1995 Edition (links to 10 files)</a>
</ul>
<p>I am still working on the other two versions.</p>
<p>I just noticed I forgot to include the errata in the ASCII versions. I&#8217;ll correct the oversight at sunrise (or whenever I rise).</p>
<p>[Edit: I updated the ASCII versions with the errata described in Steffan O'Sullivan's <a href="http://www.panix.com/~sos/fudfaq.html#Q9">Fudge FAQ</a>, but I left the Legal Notice unchanged, since that is how it reads in the downloadable files provided by <a href="http://www.fudgerpg.com">Grey Ghost Press, Inc.</a>]</p>
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		<title>Yet Another Glossary Update</title>
		<link>http://www.fudgery.net/fudgerylog/2009/02/02/213/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/02/02/213/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 21:04:51 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Lexicon]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[gamer jargon]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=213</guid>
		<description><![CDATA[I added a few more terms to the Glossary of Fudge and General Role-Playing Terms, such as &#8220;action resolution,&#8221; &#8220;mini-scenario,&#8221; &#8220;one-on-one,&#8221; &#8220;solo scenario,&#8221; and &#8220;task resolution.&#8221;]]></description>
			<content:encoded><![CDATA[<p>I added a few more terms to the <a href="http://www.fudgery.net/omnium-gatherum/glossary.html">Glossary of Fudge and General Role-Playing Terms</a>, such as &#8220;action resolution,&#8221; &#8220;mini-scenario,&#8221; &#8220;one-on-one,&#8221; &#8220;solo scenario,&#8221; and &#8220;task resolution.&#8221;</p>
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		<title>GMing Terms Added to Glossary</title>
		<link>http://www.fudgery.net/fudgerylog/2009/01/31/188/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/01/31/188/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 18:00:36 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Lexicon]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[gamer colloquialisms]]></category>
		<category><![CDATA[gamer jargon]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=188</guid>
		<description><![CDATA[I have added three terms to the Glossary of Fudge and General Role-Playing Terms: &#8220;GM fiat,&#8221; &#8220;GM on the fly,&#8221; and &#8220;GM whim.&#8221; I have also pondered whether it would be justifiable to include what may be considered gamer colloquialisms, but ultimately I think it would clutter the glossary, the aim of which is to [...]]]></description>
			<content:encoded><![CDATA[<p>I have added three terms to the <a href="http://www.fudgery.net/omnium-gatherum/glossary.html">Glossary of Fudge and General Role-Playing Terms</a>: &#8220;GM fiat,&#8221; &#8220;GM on the fly,&#8221; and &#8220;GM whim.&#8221;</p>
<p>I have also pondered whether it would be justifiable to include what may be considered gamer colloquialisms, but ultimately I think it would clutter the glossary, the aim of which is to be accurate, concise, and useful. Gamer colloquialisms are probably best relegated to a separate list.</p>
<p>In any event, some of the gamer colloquialisms that spring to my mind are:</p>
<dl>
<dt><b>back to the module</b></dt>
<dd>A statement made by the DM to signify an end to the players&#8217; out-of-character chit-chat and a resumption of active gaming, usually made emphatically: &#8220;<strong>Back</strong> to the <em>module</em>&#8230;&#8221;</dd>
<dd>In role-playing games other than <b><i>Dungeons &#038; Dragons</i></b> usually rendered as <b>back to the adventure</b>, <b>back to the scenario</b>, or <b>back to the story</b>.</dd>
<dt>&nbsp;</dt>
<dt><b>blown out of existence</b> or <b>B.O.E.</b></dt>
<dd>Eradicated beyond all hope of resurrection, as in, &#8220;Would you like to have your character blown out of existence?&#8221;; inspired by the <i>sphere of annihilation</i> described in <i>The Dungeon Master&#8217;s Guide</i> of <b><i>Advanced Dungeons &#038; Dragons, 1st Edition.</i></b></dd>
</dl>
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