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	<title>Fudgerylog &#187; Site News</title>
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	<link>http://www.fudgery.net/fudgerylog</link>
	<description>Better role-playing through dead reckoning</description>
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		<title>More Useless Trait Ladder Variations for Fudge</title>
		<link>http://www.fudgery.net/fudgerylog/2011/12/30/972/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/12/30/972/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 06:35:10 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Fudge]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[satire]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=972</guid>
		<description><![CDATA[In 2006, I posted The Very Idea: Variations of the Trait Ladder in the Omnium-Gatherum section of Fudgery.net. In 2007, I wrote a sequel to that article and didn&#8217;t bother to post it. I felt it was lacking something and eventually forgot about it. Now, at the end of 2011, I have dusted it off, [...]]]></description>
			<content:encoded><![CDATA[<p>In 2006, I posted <a href="http://www.fudgery.net/omnium-gatherum/very_idea.html">The Very Idea: Variations of the Trait Ladder</a> in the <a href="http://www.fudgery.net/omnium-gatherum">Omnium-Gatherum</a> section of <a href="http://www.fudgery.net">Fudgery.net</a>. In 2007, I wrote a sequel to that article and didn&#8217;t bother to post it. I felt it was lacking something and eventually forgot about it. Now, at the end of 2011, I have dusted it off, polished it, and posted it in its rightful place in the <a href="http://www.fudgery.net/omnium-gatherum">Omnium-Gatherum</a>. In response to no demand whatsoever, I present <a href="http://www.fudgery.net/omnium-gatherum/very_idea2.html">The Very Idea 2: More Variations of the Trait Ladder</a>.</p>
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		<title>The Better to Link You With, My Dear</title>
		<link>http://www.fudgery.net/fudgerylog/2011/12/18/955/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/12/18/955/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 21:33:54 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=955</guid>
		<description><![CDATA[The Links page at Fudgery.net proper has been ever-so-slightly altered to improve readability. Honestly, I ought to have done it years ago.]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.fudgery.net/links/">Links</a> page at <a href="http://www.fudgery.net">Fudgery.net</a> proper has been ever-so-slightly altered to improve readability. Honestly, I ought to have done it years ago.</p>
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		<title>Lost Minis Wiki</title>
		<link>http://www.fudgery.net/fudgerylog/2011/09/20/912/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/09/20/912/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 20:20:49 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Site Sightings]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=912</guid>
		<description><![CDATA[The Lost Minis Wiki is an &#8220;open resource for identifying and cataloguing fantasy miniatures.&#8221; This is an excellent resource for collectors and admirers of miniature sculpture, but it could also be used as a practical resource for fantasy role-playing. Consider, if you will, a situation in which a GM is attempting to describe a monster [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.miniatures-workshop.com/lostminiswiki">Lost Minis Wiki</a> is an &#8220;open resource for identifying and cataloguing fantasy miniatures.&#8221; This is an excellent resource for collectors and admirers of miniature sculpture, but it could also be used as a practical resource for fantasy role-playing. Consider, if you will, a situation in which a GM is attempting to describe a monster or even a non-player character. A verbal description may or may not be enough, but if an illustration is unavailable, it will have to suffice <em>unless</em> there is or <em>was</em> a miniature created of the being in question. You needn&#8217;t own the miniature itself. All you need to do is print the image or, if you use a laptop computer at your gaming table, save the image or bookmark the page and display it during the encounter. It can also be used by players who like to inform others that &#8220;my character looks like this&#8221; when the actual miniature is lacking.</p>
<p>I learned of this site upon reading <a href="http://jrients.blogspot.com/2011/09/mysterious-solved.html">this entry</a> of <a href="http://jrients.blogspot.com">Jeff&#8217;s Gameblog</a>.</p>
<p>The <a href="http://www.miniatures-workshop.com/lostminiswiki">Lost Minis Wiki</a> has been added to the <a href="http://www.fudgery.net/links/reference.html">Game Reference</a> links page at <a href="http://www.fudgery.net">Fudgery.net</a>.</p>
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		<title>Free Ticket to Talislanta</title>
		<link>http://www.fudgery.net/fudgerylog/2011/04/27/793/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/04/27/793/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 05:29:19 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[Talislanta]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=793</guid>
		<description><![CDATA[One of the games I have always found visually intriguing is Talislanta, the unconventional fantasy role-playing game written by Stephan Michael Sechi and illustrated by P.D. Breeding-Black (and others after the first edition). It is a game steeped in the alien and the exotic, and as such it has a richly detailed background, lending itself [...]]]></description>
			<content:encoded><![CDATA[<p>One of the games I have always found visually intriguing is <b><i>Talislanta</i></b>, the unconventional fantasy role-playing game written by Stephan Michael Sechi and illustrated by P.D. Breeding-Black (and others after the first edition). It is a game steeped in the alien and the exotic, and as such it has a richly detailed background, lending itself to comparisons to <b><i>Empire of the Petal Throne</i></b> or <b><i>Skyrealms of Jorune</i></b>. <b><i>Talislanta</i></b> has appeared in five different editions not including the <b><i>d20</i></b> edition, and although there are no new editions on the horizon, the good news is that all of the official books are available as free PDFs that may be downloaded at <a href="http://www.talislanta.com">Talislanta.com</a>. This site is an excellent resource not only for official material, but for links to fan-created material as well. Adding to all of this utility, it is also a Web log.</p>
<p><a href="http://www.talislanta.com">Talislanta.com</a> has been added to the <a href="http://www.fudgery.net/links/support.html">Game Support</a> links page at <a href="http://www.fudgery.net">Fudgery.net</a></p>
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		<title>Skills Revised</title>
		<link>http://www.fudgery.net/fudgerylog/2011/03/24/699/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/03/24/699/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 21:57:10 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Fudge]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=699</guid>
		<description><![CDATA[Optimum Skills for Fudge has been revised to reflect an emphasis on simplicity with regard to default skill levels. The default level and skill difficulty have been deleted from the individual entries and replaced with the following note at the end of the page: In this revised list of skills, all skills have a default [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fudgery.net/ofudge/skills.html">Optimum Skills for Fudge</a> has been revised to reflect an emphasis on simplicity with regard to default skill levels. The default level and skill difficulty have been deleted from the individual entries and replaced with the following note at the end of the page:</p>
<blockquote><p>
In this revised list of skills, all skills have a default level of Poor and a skill difficulty of Average (with a beginning level of Mediocre) unless otherwise noted.
</p></blockquote>
<p>Exceptions to this rule include skills related to supernormal powers and superscience. In this list, they are indicated by an asterisk that leads to the following note:</p>
<blockquote><p>
* These skills have a default level of Nonexistent and a skill difficulty of Very Hard (with a beginning level of Terrible).
</p></blockquote>
<p>The old article is preserved as <a href="http://www.fudgery.net/ofudge/skills1.html">Optimum Skills for Fudge (Original)</a> for those who prefer the added complexity.</p>
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		<title>Autoduelling and Site-Updating</title>
		<link>http://www.fudgery.net/fudgerylog/2011/02/06/606/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/02/06/606/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 19:23:13 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[automotive combat]]></category>
		<category><![CDATA[Car Wars]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=606</guid>
		<description><![CDATA[In a comment on my article Road-Warring, Michael P. Owen, the Webmaster of the Seattle Washington Autoduel Team Headquarters (or SWAT HQ) was kind enough to share this link of gaming resources: Automotive Combat Tabletop Game Systems. There is much to explore on that page, and I am grateful for the work it must have [...]]]></description>
			<content:encoded><![CDATA[<p>In a comment on my article <a href="http://www.fudgery.net/fudgerylog/2011/02/02/594/">Road-Warring</a>, Michael P. Owen, the Webmaster of the <a href="http://www.seanet.com/~owenmp/swathome.html">Seattle Washington Autoduel Team Headquarters</a> (or <a href="http://www.seanet.com/~owenmp/swathome.html">SWAT HQ</a>) was kind enough to share this link of gaming resources: <a href="http://www.seanet.com/~owenmp/systems/index.html">Automotive Combat Tabletop Game Systems</a>. There is much to explore on that page, and I am grateful for the work it must have involved.</p>
<p>In related news, I have updated the <a href="http://www.fudgery.net/links/support.html">Game Support</a> links page at <a href="http://www.fudgery.net">Fudgery.net</a>. Several sites have been added (including the aforementioned SWAT HQ site), several deceased sites have been removed, and I reorganized the links by category, such as <a href="http://www.fudgery.net/links/support.html#automotive_combat">Automotive Combat</a>.</p>
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		<title>A Scattering of Thoughts</title>
		<link>http://www.fudgery.net/fudgerylog/2011/01/11/576/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/01/11/576/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 21:59:22 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=576</guid>
		<description><![CDATA[Lest anyone think I have abandoned my favorite hobby, I still have several Fudge projects in various stages of completion. Currently, I am attempting to finish One Robot&#8230;One Computer&#8230;One Spaceship. It is a work of pure folly, but sometimes one needs a bit of benign folly in one&#8217;s life. My conundrum of the moment is [...]]]></description>
			<content:encoded><![CDATA[<p>Lest anyone think I have abandoned my favorite hobby, I still have several <b><i>Fudge</i></b> projects in various stages of completion. Currently, I am attempting to finish <b><i>One Robot&#8230;One Computer&#8230;One Spaceship</i></b>. It is a work of pure folly, but sometimes one needs a bit of benign folly in one&#8217;s life. My conundrum of the moment is whether to include a complete character creation randomizer. It seems to be the least effective element in the game. I may have to jettison it.</p>
<p>Still awaiting further development are my unofficial adaptations of the original <i>Star Trek</i> and the original <i>Doctor Who</i>. These projects <em>will</em> be posted online before the end of this year.</p>
<p>My <b><i>Fudge</i></b>-based war game of plastic soldiers will probably be posted this year, but there are several glitches in the system I want to fix first.</p>
<p>My Secret Project, to which I may or may not have alluded in the past, remains a priority. What is the greatest obstacle to its release? A title.</p>
<p>Old School Renaissance material is on the horizon, too.</p>
<p>And that is a summary of the state of things for <a href="http://www.fudgery.net">Fudgery.net</a> and <a href="http://www.fudgery.net/fudgerylog">Fudgerylog</a> at the dawn of 2011.</p>
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		<title>Update to Trait Conversions</title>
		<link>http://www.fudgery.net/fudgerylog/2010/11/04/552/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/11/04/552/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 03:59:48 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[Fudge]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=552</guid>
		<description><![CDATA[Specifically, the &#8220;All System&#8221; Catalyst series by Flying Buffalo Inc. has been added to Optimum Trait Conversions for Fudge. More generally, I have deleted the bracketed number ranges that formerly indicated whether a higher or lower trait level should be chosen when one is confronted with translating a game that has fewer than seven trait [...]]]></description>
			<content:encoded><![CDATA[<p>Specifically, the &#8220;All System&#8221; <i>Catalyst</i> series by <a href="http://www.flyingbuffalo.com/">Flying Buffalo Inc.</a> has been added to <a href="http://www.fudgery.net/ofudge/conversions.html">Optimum Trait Conversions for Fudge</a>.</p>
<p>More generally, I have deleted the bracketed number ranges that formerly indicated whether a higher or lower trait level should be chosen when one is confronted with translating a game that has fewer than seven trait levels into <b><i>Fudge</i></b>. In <em>any</em> choice between two trait levels, the default solution is to roll 1d6 and pick the lower trait if the result is 1-3 or the higher trait if the result is 4-6. (For clarification see <a href="http://www.fudgery.net/fudgerylog/2007/02/17/13/">Notes on Trait Conversions</a>.)</p>
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		<title>Basic Attributes Revised</title>
		<link>http://www.fudgery.net/fudgerylog/2010/10/27/548/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/10/27/548/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 21:32:06 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Fudge]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=548</guid>
		<description><![CDATA[Optimum Attributes for Fudge, a brief article suggesting a possible set of default attributes that may be used whenever needed, has been significantly revised (and, I hope, improved). This will be the standard set of attributes for many of my current Fudge projects. It should be reassuringly familiar to most experienced role-players and immediately understandable [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fudgery.net/ofudge/attributes.html">Optimum Attributes for Fudge</a>, a brief article suggesting a possible set of default attributes that may be used whenever needed, has been significantly revised (and, I hope, improved). This will be the standard set of attributes for many of my current <b><i>Fudge</i></b> projects. It should be reassuringly familiar to most experienced role-players and immediately understandable to beginners.</p>
<p>The old article is preserved as <a href="http://www.fudgery.net/ofudge/attributes1.html">Optimum Attributes for Fudge (Original)</a> for those who prefer it or wish to compare the two versions.</p>
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		<title>Quandary</title>
		<link>http://www.fudgery.net/fudgerylog/2010/10/17/530/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/10/17/530/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 03:59:13 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=530</guid>
		<description><![CDATA[As some of my readers may know, I have two Web logs that are devoted to fulfilling two tasks each, which are a.) providing links to my main Web logs (Fudgerylog and Cuparia) when they are updated, and b.) enabling me to comment on Blogger and LiveJournal sites maintained by others. My LiveJournal site is [...]]]></description>
			<content:encoded><![CDATA[<p>As some of my readers may know, I have two Web logs that are devoted to fulfilling two tasks each, which are a.) providing links to my main Web logs (<a href="http://www.fudgery.net/fudgerylog">Fudgerylog</a> and <a href="http://www.cuparius.com/cuplog">Cuparia</a>) when they are updated, and b.) enabling me to comment on Blogger and LiveJournal sites maintained by others. My LiveJournal site is <a href="http://cuparius.livejournal.com">Mr. Cooper&#8217;s Journal</a>, but perhaps of more interest to readers of this Web log is my Blogger site, which I have renamed <a href="http://infinitybarrel.blogspot.com">Sphere of Annihilation</a> to reflect my gaming roots. This question before me now is this: Do I post all of my forthcoming articles related to the &#8220;Old School Renaissance&#8221; in gaming to <a href="http://infinitybarrel.blogspot.com">Sphere of Annihilation</a>, or do I leave it as is and post such articles here? Or should I post them in both sites? Opinions and suggestions are welcome.</p>
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		<title>One Comment Away from 10,000</title>
		<link>http://www.fudgery.net/fudgerylog/2010/10/10/511/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/10/10/511/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 05:07:05 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=511</guid>
		<description><![CDATA[Deleted, that is. I have just deleted Fudgerylog&#8217;s 9,999th spam comment. The mind boggles at how much higher this number would be if I did not have certain words blacklisted (meaning I never even see comments containing these words as they are automatically deleted).]]></description>
			<content:encoded><![CDATA[<p>Deleted, that is. I have just deleted Fudgerylog&#8217;s 9,999th spam comment. The mind boggles at how much higher this number would be if I did not have certain words blacklisted (meaning I never even see comments containing these words as they are automatically deleted).</p>
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		<title>Alternate Section Rules Revised</title>
		<link>http://www.fudgery.net/fudgerylog/2010/07/15/453/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/07/15/453/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 21:48:50 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[Fudge]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=453</guid>
		<description><![CDATA[My Alternate Section 1.31, Attributes for Fudge in Fudgery.net has been revised upon a reconsideration of the figures. These are my rules for lifting capacity, encumbrance limits, running speed, and sprinting speed. My objective is a balance of simplicity and realism.]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://www.fudgery.net/ofudge/alternate/131.html">Alternate Section 1.31, Attributes</a> for <b><i>Fudge</i></b> in <a href="http://www.fudgery.net">Fudgery.net</a> has been revised upon a reconsideration of the figures. These are my rules for lifting capacity, encumbrance limits, running speed, and sprinting speed. My objective is a balance of simplicity and realism.</p>
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