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Category Archives: Rules

Offensive Damage Factors Considered

One of the things I like about Fudge is the simplicity of determining how much damage a mêlée weapon causes. I’ve seen it boiled down to its bare essence in a variety of ways, but I think this version is the best:
-1 unarmed, no formal combat training
+0 unarmed, formal combat training
+0 small weapon
+1 medium weapon
+2 [...]

Mana Everywhere; It’s Like Manna

House rules for magic systems are not in short supply. Whether you are searching for variants of your favorite system, adaptations from one game system to another, or unique systems that have been fashioned by skilled craftsman who suffer for their art and offer it to the world without monetary compensation, they are abundant. One [...]

Thoughts on Scale 2

[The charts referred to in this article are the Optimum Mass Scale Chart and the Optimum Strength Scale Chart.]
Although I have seen advice against it, I think the best solution to the Scale controversy is to accept the fact that Mass is a separate trait from Mass Scale. If we accept that Mass Scale is [...]

Notes on Difficulty Level Conversions

The primary purpose of Difficulty Level Conversions is to allow for the rapid translation of scenarios written for other game systems into Fudge. This way, one can pick up an old scenario or a buy a new one and simply substitute the Fudge Difficulty Levels for those listed. If one uses the Trait Conversions to [...]

Notes on Skills

Skills are a major component in defining many role-playing games. They usually tell the player not only about the limitations of his character, but about the limitations of his entire species. If a game doesn’t have an existing skill for Multidimensional Bungee-Jumping, generally you can’t attempt it. Games like Fudge, however, have the benefit of [...]

Notes on Trait Conversions

The charts in Optimum Trait Conversions for Fudge are meant to provide a quick guideline for translating traits to and from Fudge. It is a very simple matter, but there are several issues worth keeping in mind.
If you are translating the traits of another game into Fudge terms and the other game has fewer trait [...]

Thoughts on Scale

A recurring complaint about Fudge over the years, in the Fudge Mailing List and in various discussions, is the confusion caused by the rules for Scale in Chapter 2. What is the purpose of Scale rules? Simply, it is to illustrate that certain things are relative to one’s size. A gladius in the hands of [...]