[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Just to clarify how I plan to do things with the new game, I am viewing the following sources as canon:
Star Trek: The Original Series (including the pilot episode, “The Cage”)
Star Trek: [...]
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
The Gorn civilization made its first appearance in the Star Trek episode “Arena,” but there seems to be little agreement on the governmental structure of that civilization. Star Fleet Battles refers to [...]
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
In the Star Trek episode “Miri,” reference is made to Space Control as an agency responsible for providing longterm assistance to a planet in distress, presumably offering medical treatment, education, and help [...]
Far Future Enterprises has announced the release date for the publication of the fifth edition of Traveller: June 2007. Information can also be found at Traveller5.com.
[The charts referred to in this article are the Optimum Mass Scale Chart and the Optimum Strength Scale Chart.]
Although I have seen advice against it, I think the best solution to the Scale controversy is to accept the fact that Mass is a separate trait from Mass Scale. If we accept that Mass Scale is [...]
Tuesday, February 20, 2007
The primary purpose of Difficulty Level Conversions is to allow for the rapid translation of scenarios written for other game systems into Fudge. This way, one can pick up an old scenario or a buy a new one and simply substitute the Fudge Difficulty Levels for those listed. If one uses the Trait Conversions to [...]
Saturday, February 17, 2007
Skills are a major component in defining many role-playing games. They usually tell the player not only about the limitations of his character, but about the limitations of his entire species. If a game doesn’t have an existing skill for Multidimensional Bungee-Jumping, generally you can’t attempt it. Games like Fudge, however, have the benefit of [...]
Saturday, February 17, 2007
The charts in Optimum Trait Conversions for Fudge are meant to provide a quick guideline for translating traits to and from Fudge. It is a very simple matter, but there are several issues worth keeping in mind.
If you are translating the traits of another game into Fudge terms and the other game has fewer trait [...]
Tuesday, February 13, 2007
A recurring complaint about Fudge over the years, in the Fudge Mailing List and in various discussions, is the confusion caused by the rules for Scale in Chapter 2. What is the purpose of Scale rules? Simply, it is to illustrate that certain things are relative to one’s size. A gladius in the hands of [...]