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Category Archives: Fudge

Doctor Who Observations Part 2a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
In a previous article, I incorrectly referred to the Celestial Intervention Agency as an “invention” of FASA for their Doctor Who role-playing game. I had forgotten that it had previously been mentioned [...]

Star Trek Observations Part 8

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Lest I give a false impression, there is far more to Federation spacefaring than the ships of Star Fleet. The more densely populated areas of Federation Space and the more active trade [...]

Car Chases Briefly Mentioned

Car Wars would serve well as the car chase rules for a role-playing game, and someday I intend to put that prediction to the test. I will probably integrate it with a Fudge game. How the skill rules in Fudge would interact with the rules of Car Wars remains to be devised, but I’ll post [...]

Star Trek Observations Part 1b

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
In the episode “A Taste of Armageddon,” an ambassador of the United Federation of Planets refers to “Federation Central.” We already know there is a Space Central, which I have deduced is [...]

Star Trek Observations Part 1a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
In Star Trek Observations Part 1, I erroneously referred to “Space Control” being an organization mentioned in the Star Trek episode “Miri.” What Kirk actually said was “Space Central.” Investigation revealed that [...]

War and Fudge

I have neglected to mention this here before, but one of my projects is a modern-ish miniature war game utilizing plastic soldiers and Fudge. Yes, those plastic soldiers. (Perhaps my favorite of all console games is Army Men 3D, which is fully half the inspiration for this project — the other half being the plastic [...]

Star Trek Progress Report 1

Classic Star Trek: The Unofficial Role-Playing Game, like the Doctor Who project, is slightly further along with regard to the character creation system, which emphasizes a career path method. The skills list is complete, and I have also made significant progress in describing fleet composition and determining ship identification, especially for the Federation. There are [...]

Doctor Who Progress Report 1

I have decided to start posting reports of my progress in various projects (under the category of Project Status). This serves two functions: 1.) keeping readers who are interested in these projects informed of their progress, and 2.) reminding me to work on them — a goad of sorts.
The Fudge adaptation of Doctor Who I [...]

Doctor Who Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
Although all standard Fudge methods of character creation will be supported (and described or linked in the text), there will be one method — designed specifically for this adaptation — that I [...]

There at Last

The complete Fudge 1995 Edition is now available in three different formats in the Fudge Rules section of Fudgery.net. It also now has its own link on the main page.
Chapter 6 was by far the most laborious chapter to code, since I decided to use tables for all the character examples. For Section 6.2, [...]