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Category Archives: Role-Playing Games

A Wish for Better Art in D&D Next

The art of Dungeons & Dragons has changed considerably over the years, and every edition has its staunch defenders. The question now is: What sort of art will grace the covers and pages of D&D Next? I will make no apologies for my own preferences. I started role-playing in the era of Moldvay’s Basic Set, [...]

Original Cover Art of AD&D: Let It Be

Not that anyone has asked my opinion of what the covers of the new Advanced Dungeons & Dragons 1st edition reprints should look like, but if anyone were to ask, I would suggest that the publisher, Wizards of the Coast, should keep two goals in mind. The first is that you want to appeal to [...]

Survival Horror Wound Gauges Reconsidered

In Wound Gauge Options, I offered some alternate methods of recording wounds in Fudge for specific genres including survival horror. This is a revision and expansion of that segment of the article. The survival horror wound gauge causes characters to be gradually worn down as their reflexes become slower and their top speed (movement rate) [...]

Metamorphosis Alpha Returns to Print (on Demand)

James M. Ward’s Metamorphosis Alpha, the legendary science fiction role-playing game (and direct predecessor of Gamma World), is now available as a print-on-demand softcover rulebook via Lulu.com. According to the product description, “This version incorporates all the changes included in the RPGNow version, minus the hex paper on the last page.” [Source: Grognardia]

Resurrection of AD&D First Edition Books in Spring 2012

Wizards of the Coast will be releasing commemorative reprints of the original 1st edition Advanced Dungeons & Dragons rulebooks (the Monster Manual, Player’s Handbook, and Dungeon Master’s Guide) on 17 April 2012. “Available in limited quantities as a hobby channel exclusive in North America,” sales of these reprints will help support the Gygax Memorial Fund. [...]

Oh, My Darling PDF

Jeff Rients in Jeff’s Gameblog makes a very reasonable proposal in his open letter to Wizards of the Coast concerning the next edition of Dungeons & Dragons.

Update Page for “D&D Next”

For those who wish to follow the breaking news of the upcoming iteration of Dungeons & Dragons, EN World offers “D&D 5th Edition: What We Know About ‘D&D Next’”, a page that “summarizes everything we know about this new edition, and is updated regularly.” Of particular interest to me is the Design Goals section of [...]

Plans Announced for New Edition of D&D

Wizards of the Coast announced today that plans are underway to produce a new edition of Dungeons & Dragons. Addressing fans in “Charting the Course of D&D”, Mike Mearls stated: The game is at its best when it is yours. For that reason, we want your participation. The goals we have set for ourselves are [...]

The Very Idea 2: More Variations of the Trait Ladder

What started as a joke continues as a joke, and I make no recommendations whatsoever to use any of these unconventional trait ladders in Fudge (except the first). In fact, I think it is counterproductive to introduce a multitude of different trait ladders as it does nothing but create confusion. Nonetheless, here are four more [...]

The Very Idea: Variations of the Trait Ladder

From time to time one hears complaints about the trait ladder of Fudge being “broken” because the adjectives do not extend above Superb or below Terrible, whereas results may occur beyond these ranges, especially when characters possess Great or Superb traits. I consider any result above Superb to be an extension of Superb, and it [...]

More Useless Trait Ladder Variations for Fudge

In 2006, I posted The Very Idea: Variations of the Trait Ladder in the Omnium-Gatherum section of Fudgery.net. In 2007, I wrote a sequel to that article and didn’t bother to post it. I felt it was lacking something and eventually forgot about it. Now, at the end of 2011, I have dusted it off, [...]

Let the Dice Fall Where They May

Dice in any game contribute suspense. Your strategy may appear flawless, but dice represent the fickle finger of Fate that tends to poke you in the eye just when victory is in sight. On the other hand, it can also point the way to safety just when you think all hope is lost. In a [...]