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	<title>Fudgerylog &#187; Game Art</title>
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	<description>Better role-playing through dead reckoning</description>
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		<title>A Wish for Better Art in D&amp;D Next</title>
		<link>http://www.fudgery.net/fudgerylog/2012/02/05/1019/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/02/05/1019/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 15:38:20 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1019</guid>
		<description><![CDATA[The art of Dungeons &#038; Dragons has changed considerably over the years, and every edition has its staunch defenders. The question now is: What sort of art will grace the covers and pages of D&#038;D Next? I will make no apologies for my own preferences. I started role-playing in the era of Moldvay&#8217;s Basic Set, [...]]]></description>
			<content:encoded><![CDATA[<p>The art of <b><i>Dungeons &#038; Dragons</i></b> has changed considerably over the years, and every edition has its staunch defenders. The question now is: What sort of art will grace the covers and pages of D&#038;D Next?</p>
<p>I will make no apologies for my own preferences. I started role-playing in the era of Moldvay&#8217;s <i>Basic Set</i>, Cook&#8217;s <i>Expert Set</i>, and 1st edition <b><i>Advanced Dungeons &#038; Dragons</i></b> (with the <em>original</em> covers). The illustrations that fire my imagination when I think of <b><i>D&#038;D</i></b> &#8212; the illustrations that allow me to effortlessly slip the shackles of reality and enable me to <em>be there</em> &#8212; are those of Dave Trampier, Erol Otus, Jim Roslof, Darlene Pekul, and Russ Nicholson. Whereas later editions were increasingly dominated by commercial art and comic book art, the classic editions were populated with art that was original and even visionary. It was art that was as creative and liberating as the game it depicted. The artists I mentioned above were responsible for the look of <b><i>D&#038;D</i></b> when it was at the pinnacle of its popularity. This is something worth considering.</p>
<p>If Wizards of the Coast really wants to recapture the true spirit of <b><i>D&#038;D</i></b>, they would be well advised to choose their artists carefully from amongst those who have a <em>personal</em> interest in fantasy art, and not merely a financial one. This is an excellent opportunity to provide work for many artists who may be outside the mainstream, but who are exactly right for this frankly eccentric hobby. Another option would be to select illustrations from every edition to represent the <b><i>D&#038;D</i></b> that encompasses all previous editions (with perhaps some new illustrations as well). And if neither of those options are acceptable, then I would plead for an edition with <em>no illustrations</em> rather than the soulless corporate hackwork that characterized the last two editions.</p>
<p>(It is worth mentioning that, according to <a href="http://www.enworld.org/index.php?page=dnd5e">EN World</a>, &#8220;The <i>Forgotten Realms</i> will be supported from the start, and a video game art studio from China has been hired to fully detail the Realms.&#8221; If outsourcing the art to sweatshops in totalitarian nations is to be the strategy for D&#038;D Next in general, then Wizards of the Coast doesn&#8217;t deserve custodianship of <b><i>D&#038;D</i></b>. <u>Human</u> <u>rights</u> <u>matter</u>.)</p>
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		<title>Original Cover Art of AD&amp;D: Let It Be</title>
		<link>http://www.fudgery.net/fudgerylog/2012/01/30/1014/</link>
		<comments>http://www.fudgery.net/fudgerylog/2012/01/30/1014/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 05:12:08 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=1014</guid>
		<description><![CDATA[Not that anyone has asked my opinion of what the covers of the new Advanced Dungeons &#038; Dragons 1st edition reprints should look like, but if anyone were to ask, I would suggest that the publisher, Wizards of the Coast, should keep two goals in mind. The first is that you want to appeal to [...]]]></description>
			<content:encoded><![CDATA[<p>Not that anyone has asked my opinion of what the covers of the new <b><i>Advanced Dungeons &#038; Dragons</i></b> 1st edition reprints should look like, but if anyone <em>were</em> to ask, I would suggest that the publisher, Wizards of the Coast, should keep two goals in mind. The first is that you want to appeal to your intended audience. Who is the intended audience? It is primarily those who bought and played 1st edition <b><i>AD&#038;D</i></b> when it was originally in print, some of whom are currently part of the Old School Renaissance. It is partly nostalgia and partly genuine appreciation, but most of all it is recognizability that will appeal to this audience. Gamers who would be interested in this product ought to recognize it on a store shelf instantly. The second goal is that you want to differentiate it as a reprint and convey that difference as desirable without negating the first goal. This can be done by such a simple means as rendering the title in gold leaf (or some semblance thereof) and adding the words &#8220;Commemorative Edition&#8221; (or words to that effect).* The original art is thereby retained, and the shiny new title serves the dual function of drawing attention and informing the prospective customer that this is an attractive reprint of a classic.</p>
<p>* It is highly advisable that the original title be retained insofar as the edition is known officially as ADVANCED DUNGEONS &#038; DRAGONS (with all capital letters as it was spelled and enforced by its original publisher, TSR). Changing the title (by dropping the word &#8220;Advanced,&#8221; for instance) creates confusion and doubt. The game was not then, nor is it now, referred to as <b><i>Dungeons &#038; Dragons</i></b>, 1st edition or otherwise (and that reopens and exacerbates yet another can of carrion crawlers regarding the issue of edition numbering). If the title has been changed, gamers will ask, what else has been altered? This will diminish the appeal for those who are interested in a true reprint of the content. D&#038;D Next may be just <b><i>Dungeons &#038; Dragons</i></b> (or whatever they decide to call it), but <b><i>AD&#038;D</i></b> is ADVANCED DUNGEONS &#038; DRAGONS. If you respect the history of <b><i>D&#038;D</i></b>, don&#8217;t try to rewrite that history. Most role-playing gamers have long memories.</p>
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		<title>Jim Roslof, 1945-2011</title>
		<link>http://www.fudgery.net/fudgerylog/2011/03/20/692/</link>
		<comments>http://www.fudgery.net/fudgerylog/2011/03/20/692/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 17:45:40 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Obituaries]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=692</guid>
		<description><![CDATA[Jim Roslof, born 21 November 1945 in Chicago, Illinois, passed away at his home in Elkhorn, Wisconsin on Saturday, the 19th of March. Roslof was an artist and graphic designer known for his vivid cover art and illustrations for various Dungeons &#038; Dragons and Advanced Dungeons &#038; Dragons modules published by TSR, Inc., where he [...]]]></description>
			<content:encoded><![CDATA[<p>Jim Roslof, born 21 November 1945 in Chicago, Illinois, passed away at his home in Elkhorn, Wisconsin on Saturday, the 19th of March.</p>
<p>Roslof was an artist and graphic designer known for his vivid cover art and illustrations for various <b><i>Dungeons &#038; Dragons</i></b> and <b><i>Advanced Dungeons &#038; Dragons</i></b> modules published by TSR, Inc., where he was employed for a time as Art Director.</p>
<p>Rest in peace, Mr. Roslof.</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Jim_Roslof">Wikipedia entry: Jim Roslof</a>
<li><a href="http://grognardia.blogspot.com/2011/03/rip-jim-roslof-1946-2011.html">Grognardia Tribute</a>
</ul>
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		<title>D&amp;D Imaginings</title>
		<link>http://www.fudgery.net/fudgerylog/2010/09/18/476/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/09/18/476/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 17:15:02 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=476</guid>
		<description><![CDATA[Until now, I have resisted the temptation to add graphics to Fudgerylog. If ever I were to include art, the first image would have to be significant enough to justify a departure from tradition. Well, the excuse has finally presented itself. In answer to James Maliszewski&#8217;s question in Grognardia, &#8220;When you think about Dungeons &#038; [...]]]></description>
			<content:encoded><![CDATA[<p>Until now, I have resisted the temptation to add graphics to Fudgerylog. If ever I were to include art, the first image would have to be significant enough to justify a departure from tradition. Well, the excuse has finally presented itself.</p>
<p><span id="more-476"></span><br />
In answer to James Maliszewski&#8217;s <a href="http://grognardia.blogspot.com/2010/09/open-friday-imagining-d.html">question</a> in <a href="http://2.bp.blogspot.com/_DSs2bX13hVc/SqK_26cOABI/AAAAAAAABXg/RQGOeBHSMus/S730/grognardia">Grognardia</a>, &#8220;When you think about <b><i>Dungeons &#038; Dragons</i></b>, the cover of what product comes first to mind?&#8221; my answer is:</p>
<p><img src="http://www.fudgery.net/images/dungeonsanddragons/moldvaybasic.jpg" alt="Dungeons &#038; Dragons Basic Set, c. 1981, Erol Otus cover" /></p>
<p>The <b><i>Dungeons &#038; Dragons Basic Set</i></b> edited by Tom Moldvay, circa 1981, with cover art by Erol Otus.</p>
<p>Other images that initially spring to mind are the various books of <b><i>Advanced Dungeons &#038; Dragons, 1st Edition</i></b>, especially the <i>Monster Manual</i> with the cover by David C. Sutherland, the <i>Player&#8217;s Handbook</i> with cover art by Dave Trampier, <i>Deities &#038; Demigods</i> with cover art by Erol Otus, and, to a lesser extent, the <i>Dungeon Master&#8217;s Guide</i> with cover art by David C. Sutherland. </p>
<p>The internal illustrations that were most evocative of fantasy adventure to me were those of Dave Trampier, Erol Otus, Russ Nicholson (in the <i>Fiend Folio</i>), and Darlene.</p>
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		<title>Darlene, Artist</title>
		<link>http://www.fudgery.net/fudgerylog/2010/05/19/429/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/05/19/429/#comments</comments>
		<pubDate>Wed, 19 May 2010 19:52:42 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=429</guid>
		<description><![CDATA[Darlene (formerly known as Darlene Pekul) is and always has been one of my favorite role-playing game artists and cartographers. Her work is truly iconic, having graced not only the pages of The Dragon and the original Dungeon Master&#8217;s Guide, but also the very emblem of TSR itself, the wizard&#8217;s face logo. Darlene also created [...]]]></description>
			<content:encoded><![CDATA[<p>Darlene (formerly known as Darlene Pekul) is and always has been one of my favorite role-playing game artists and cartographers. Her work is truly iconic, having graced not only the pages of <i>The Dragon</i> and the original <i>Dungeon Master&#8217;s Guide</i>, but also the very emblem of TSR itself, the wizard&#8217;s face logo. Darlene also created the most famous (and <a href="http://www.grognardia.blogspot.com/2008/09/best-map-ever.html">I&#8217;d not be alone</a> to say greatest) campaign maps in the history of the hobby, those of <i>The World of Greyhawk</i>.</p>
<p>I am a proud owner of a copy of her landmark fantasy card game, <i>Jasmine: The Battle for the Mid-Realm</i>, which I purchased from her at the first Gen Con I ever attended. (When I say, &#8220;purchased from her,&#8221; I really mean to say that I gave the money to my mother and watched as she purchased it for me, because I was an awkward lad of about 12 or 13 who was much too shy to approach the beautiful artist I so deeply admired. Aye, silly, but true. Such are the tales of adolescence.)</p>
<p>James Maliszewski had the enviable pleasure of <a href="http://grognardia.blogspot.com/2009/06/interview-darlene.html">interviewing Darlene</a> in <a href="http://grognardia.blogspot.com/">Grognardia</a>, and Darlene herself has her own Web site, the aptly named <a href="http://darlenetheartist.com/">Darlene the Artist</a>.</p>
<p>Darlene, I wish you the best.</p>
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		<title>Russ Nicholson, Artist</title>
		<link>http://www.fudgery.net/fudgerylog/2010/05/15/425/</link>
		<comments>http://www.fudgery.net/fudgerylog/2010/05/15/425/#comments</comments>
		<pubDate>Sat, 15 May 2010 16:28:49 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=425</guid>
		<description><![CDATA[By way of a post in Grognardia, I have learned that Russ Nicholson, perhaps best known to gamers for his artistic contributions to the Fiend Folio, now has his own Web log. Russ Nicholson has always been one of my favorite role-playing game illustrators, and I wish him success.]]></description>
			<content:encoded><![CDATA[<p>By way of <a href="http://grognardia.blogspot.com/2010/05/russ-nicholsons-blog.html">a post in Grognardia</a>, I have learned that Russ Nicholson, perhaps best known to gamers for his artistic contributions to the <i>Fiend Folio</i>, now has <a href="http://russnicholson.blogspot.com/">his own Web log</a>.</p>
<p>Russ Nicholson has always been one of my favorite role-playing game illustrators, and I wish him success.</p>
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		<title>Erol Otus, Artist</title>
		<link>http://www.fudgery.net/fudgerylog/2009/05/06/342/</link>
		<comments>http://www.fudgery.net/fudgerylog/2009/05/06/342/#comments</comments>
		<pubDate>Wed, 06 May 2009 19:00:18 +0000</pubDate>
		<dc:creator>Gordon Cooper</dc:creator>
				<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Site Sightings]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/?p=342</guid>
		<description><![CDATA[Here is a link to an interview with Erol Otus, one of my favorite illustrators of the role-playing hobby &#8212; indeed, one of my favorite illustrators of anything!]]></description>
			<content:encoded><![CDATA[<p>Here is a link to an <a href="http://www.tor.com/index.php?option=com_content&#038;view=blog&#038;id=25306">interview with Erol Otus</a>, one of my favorite illustrators of the role-playing hobby &#8212; indeed, one of my favorite illustrators of anything!</p>
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