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Category Archives: Fudge

Star Trek Observations Part 6a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Here is a proposed list of Star Fleet hull classification symbols for use in the Expanded Classic Star Trek Universe. [See also Part 6.]
Interstellar Combatant Types

BB: Battleship (planned)
C: Cruiser (retired; formerly assigned [...]

Star Trek Observations Part 6

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
The following are thoughts about Federation ships in the Expanded Classic Star Trek Universe.
I am inspired to retain the designs pioneered by Franz Joseph in his Star Fleet Technical Manual, but I [...]

Star Trek Observations Part 5

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Thinking further about the previous article, I have decided on the following terms to describe the Star Trek universe, which will be used in my comments and probably in the game as [...]

Star Trek Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
As mentioned previously (and this might be more of a Part 3a rather than a Part 4, to be honest), I am considering all Star Trek spin-offs to be part of an [...]

Star Trek Observations Part 3

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Just to clarify how I plan to do things with the new game, I am viewing the following sources as canon:

Star Trek: The Original Series (including the pilot episode, “The Cage”)
Star Trek: [...]

Star Trek Observations Part 2

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
The Gorn civilization made its first appearance in the Star Trek episode “Arena,” but there seems to be little agreement on the governmental structure of that civilization. Star Fleet Battles refers to [...]

Star Trek Observations Part 1

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
In the Star Trek episode “Miri,” reference is made to Space Control as an agency responsible for providing longterm assistance to a planet in distress, presumably offering medical treatment, education, and help [...]

Thoughts on Scale 2

[The charts referred to in this article are the Optimum Mass Scale Chart and the Optimum Strength Scale Chart.]
Although I have seen advice against it, I think the best solution to the Scale controversy is to accept the fact that Mass is a separate trait from Mass Scale. If we accept that Mass Scale is [...]

Notes on Difficulty Level Conversions

The primary purpose of Difficulty Level Conversions is to allow for the rapid translation of scenarios written for other game systems into Fudge. This way, one can pick up an old scenario or a buy a new one and simply substitute the Fudge Difficulty Levels for those listed. If one uses the Trait Conversions to [...]

Notes on Skills

Skills are a major component in defining many role-playing games. They usually tell the player not only about the limitations of his character, but about the limitations of his entire species. If a game doesn’t have an existing skill for Multidimensional Bungee-Jumping, generally you can’t attempt it. Games like Fudge, however, have the benefit of [...]