If all goes well, I shall be GMing a Fudge game for a small group of colleagues in three days. [Edit: The date has been postponed because I'm scheduled to work late that day.] The consensus seems to be in favor of the fantasy genre, which is fine, but I still haven’t decided which magic [...]
Tuesday, February 5, 2008
One of the things I like about Fudge is the simplicity of determining how much damage a mêlée weapon causes. I’ve seen it boiled down to its bare essence in a variety of ways, but I think this version is the best:
-1 unarmed, no formal combat training
+0 unarmed, formal combat training
+0 small weapon
+1 medium weapon
+2 [...]
Wednesday, January 30, 2008
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
The strength and weakness of Doctor Who as a role-playing game is that it is best suited for small groups, preferably of one to four players plus the GM. If the Doctor [...]
Tuesday, December 18, 2007
Robin D. Laws has an interesting article in his Web log about using musical cues in certain kinds of role-playing games, which reminded me of a plan I had for using music and sound effects for some Star Trek gaming. It’s amazing how important sounds can be to the atmosphere of a setting. When I [...]
Tuesday, November 27, 2007
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
The problem of how to plunge characters into adventure was addressed in FASA’s Doctor Who with the invention of the renegade Celestial Intervention Agency, which kept an eye on Temporal Nexus Point [...]
Tuesday, November 6, 2007
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
In general, I think the role of Time Lord ought to be assumed by a player, as it is in FASA’s Doctor Who, rather than the GM, as it is in Time [...]
Risusiverse is a wiki for fans of Risus: The Anything RPG (by S. John Ross), a free and easy role-playing game of comedic inclinations. Fans are encouraged to submit material and help build the site into “the recognized resource for Risus.”
One of the things I like most about Risus is the way it lends itself [...]
To promote clarity in gaming is to promote gaming itself. If one wants to reach others, one attempts to communicate with them. Most game companies do not wish to exclude potential customers, but sometimes their adherence to old habits of convenience (such as the ridiculous overuse of acronyms and initialisms) is more an obstacle than [...]
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
The ship prefix most commonly heard in Star Trek is “USS” as in “USS Enterprise.” We know from the original series that USS stands for “United Spaceship,” which is conveniently close to [...]
[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.]
Here is a proposed list of Star Fleet hull classification symbols for use in the Expanded Classic Star Trek Universe. [See also Part 6.]
Interstellar Combatant Types
BB: Battleship (planned)
C: Cruiser (retired; formerly assigned [...]