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Category Archives: Adaptations

Painting Characters in Broad Strokes Part 2

In Part 1, I suggested a method for creating the supporting cast — whether player characters or non-player characters — in a Fudge game adapted from television shows or movies, but there is another method that has been part of the rules since the 1995 edition, and that is the Alternate Section on Character Creation [...]

Painting Characters in Broad Strokes Part 1

Here is another option for character traits in a cinematic Fudge game. Some genres, especially those adapted from movies or television shows, do not lend themselves to detailed descriptions of a character’s specific skills. Any attempt to adapt such characters to a role-playing game with an extensive list of skills would require the designer to [...]

Doctor Who Observations Part 2a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] In a previous article, I incorrectly referred to the Celestial Intervention Agency as an “invention” of FASA for their Doctor Who role-playing game. I had forgotten that it had previously been [...]

Star Trek Observations Part 8

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.] Lest I give a false impression, there is far more to Federation spacefaring than the ships of Star Fleet. The more densely populated areas of Federation Space and the more active [...]

Star Trek Observations Part 1b

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.] In the episode “A Taste of Armageddon,” an ambassador of the United Federation of Planets refers to “Federation Central.” We already know there is a Space Central, which I have deduced [...]

Star Trek Observations Part 1a

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Star Trek: The Original Series.] In Star Trek Observations Part 1, I erroneously referred to “Space Control” being an organization mentioned in the Star Trek episode “Miri.” What Kirk actually said was “Space Central.” Investigation revealed [...]

Star Trek Progress Report 1

Classic Star Trek: The Unofficial Role-Playing Game, like the Doctor Who project, is slightly further along with regard to the character creation system, which emphasizes a career path method. The skills list is complete, and I have also made significant progress in describing fleet composition and determining ship identification, especially for the Federation. There are [...]

Doctor Who Progress Report 1

I have decided to start posting reports of my progress in various projects (under the category of Project Status). This serves two functions: 1.) keeping readers who are interested in these projects informed of their progress, and 2.) reminding me to work on them — a goad of sorts. The Fudge adaptation of Doctor Who [...]

Doctor Who Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] Although all standard Fudge methods of character creation will be supported (and described or linked in the text), there will be one method — designed specifically for this adaptation — that [...]

Doctor Who Observations Part 3

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] The strength and weakness of Doctor Who as a role-playing game is that it is best suited for small groups, preferably of one to four players plus the GM. If the [...]

Doctor Who Observations Part 2

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] The problem of how to plunge characters into adventure was addressed in FASA’s Doctor Who with the invention of the renegade Celestial Intervention Agency, which kept an eye on Temporal Nexus [...]

Doctor Who Observations Part 1

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).] In general, I think the role of Time Lord ought to be assumed by a player, as it is in FASA’s Doctor Who, rather than the GM, as it is in [...]