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Monthly Archives: May 2011

Random Potion Description Generator

Sometimes it is expedient to use a random table to generate treasure that may be found by player characters in the course of their adventures. What these tables often lack, however, are descriptions, which are left to the GM to invent if he or she is so inclined. The following tables are designed to help [...]

Improving the Trait Ladder 2

I am rethinking the improved trait ladder (q.v.), and it has occurred to me that trying to find four additional words that express increasing degrees of the Superb and the Terrible may be as fruitless as trying to assess whether Amazing or Incredible is objectively superior in an extended trait ladder for superheroes. My own [...]

Critical Miss Injuries in Fudge

You may have noticed that in almost every critical miss table I have presented, a roll of 6 results in injury to the unfortunate forced to roll on it. Whether by shooting oneself in the foot or stabbing oneself in the thigh, the damage is determined in most games simply by rolling the specific weapon’s [...]

Simple Critical Miss Table for Automatic Pistols

Different types of firearms malfunction differently even when they are approximately the same size. The sixth table in our saga of slip ups is for use with automatic pistols: Critical Miss Table for Automatic Pistols 1d6 Result 1 Drop weapon. 2 Weapon jams. 3 Weapon jams and slips from grasp. 4 Ricochet in random direction. [...]

Simple Critical Miss Table for Revolvers

Firearms open up new possibilities for critical miss mayhem. The fifth table in our fable of fumbles is for use with revolvers: Critical Miss Table for Revolvers 1d6 Result 1 Drop weapon. 2 Drop weapon; discharges in random direction. 3 Ricochet in random direction. 4 Ricochet in random direction. 5 Mechanism breaks. 6 Shoot self. [...]

Simple Critical Miss Table for Thrown Weapons

Thrown weapons are not radically different from hand-to-hand weapons and neither are their critical miss tables. The primary difference is in their greater tendency to fly in random directions (and at greater distances). The fourth table, then, is for use with thrown weapons: Critical Miss Table for Thrown Weapons 1d6 Result 1 Drop weapon in [...]

Simple Critical Miss Table for Unarmed Combat

Fumbles in combat are by no means limited to wielders of weapons. The third table in our telemachy of turmoil is for use with unarmed attacks: Critical Miss Table for Unarmed Combat 1d6 Result 1 Trip forward. 2 Stumble backward. 3 Slip and fall. 4 Sprain arm or leg. 5 Knock self unconscious. 6 Strike [...]

Simple Critical Miss Table for Bows & Crossbows

The joy of rolling on the critical miss table is not exclusive to melee combatants. The second table in our odyssey of battle blunders is for use with bows and crossbows: Critical Miss Table for Bows & Crossbows 1d6 Result 1 Drop arrow or quarrel. 2 Drop bow or crossbow. 3 Drop all arrows or [...]

Simple Critical Miss Table for Hand-to-Hand Weapons

There is something about rolling on a critical miss table that adds a dimension of fun to failure. When you roll the worst possible number you could possibly roll for an attack, something interesting ought to happen, preferably something that underscores the imperfections in all of us and the potential for humorous results. Not all [...]

The Universal Called Shot Table

When your role-playing game of choice lacks rules for called shots, or its rules are cumbersome or unsatisfactory concerning the deliberate targeting of specific hit locations, consider using the Universal Called Shot Table. Utilizing only a single Fudge die, this simple option can be used with any role-playing game. Anytime a character makes a successful [...]

Wound Gauge Options

The idea behind wound gauges is something that can easily be applied to a variety of situations, which I outlined in Optimum Record Gauges for Fudge. One situation I did not describe (because I was saving it for my superhero Fudge game*) was the use of a wound gauge for recording wounds in those genres [...]

Wound Track Options

Wound tracks in Fudge are an ingenious invention. They make it possible for wounds to be recorded individually and have cumulative effects. Wound tracks can be adjusted for the number of wound boxes per wound level, the damage factors corresponding to the wound level, and even the effects of the wounds themselves. I have already [...]