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Monthly Archives: February 2009

Star Trek Progress Report 1

Classic Star Trek: The Unofficial Role-Playing Game, like the Doctor Who project, is slightly further along with regard to the character creation system, which emphasizes a career path method. The skills list is complete, and I have also made significant progress in describing fleet composition and determining ship identification, especially for the Federation. There are [...]

Doctor Who Progress Report 1

I have decided to start posting reports of my progress in various projects (under the category of Project Status). This serves two functions: 1.) keeping readers who are interested in these projects informed of their progress, and 2.) reminding me to work on them — a goad of sorts.
The Fudge adaptation of Doctor Who I [...]

Doctor Who Observations Part 4

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
Although all standard Fudge methods of character creation will be supported (and described or linked in the text), there will be one method — designed specifically for this adaptation — that I [...]

Field of Glory Is Here

Somehow, I missed the arrival of Field of Glory, the ancient & medieval war game by Osprey Publishing, despite having reported its imminent release.
I discovered it quite by accident on a shelf at work, and although it is too early to write a review (having neither read nor played it yet), I will say that [...]

There at Last

The complete Fudge 1995 Edition is now available in three different formats in the Fudge Rules section of Fudgery.net. It also now has its own link on the main page.
Chapter 6 was by far the most laborious chapter to code, since I decided to use tables for all the character examples. For Section 6.2, [...]

Death Maze 5000

Believe it or not, one of the things that led me to the hobby of role-playing games was a computer game: Death Maze 5000. Rather, it was a review of the computer game, which was made for the TRS-80, and since I never owned a TRS-80, that review in a computer magazine was my sole [...]

Very Nearly There

My own online versions of Steffan O’Sullivan’s Fudge 1995 Edition (with the exception of Chapter 6 in two of the three formats) are now available for your perusal at Fudge Rules.
I will make an announcement when Chapter 6 is finished.

A Wise Consistency Is the Ki-Rin of Great Minds

I only recently acquired a copy of the Fudge 10th Anniversary Edition, and although my favorite is still the Fudge Expanded Edition, I must say I was pleased with one of the changes I noticed: reducing game terms to lowercase. It always annoyed me that there were Difficulty Levels and difficulty adjustments, Subjective Character Creation [...]

Notes on Skills 2

Exactly a year two years and a day ago, I posted my Notes on Skills, and quite coincidentally I have been thinking about skills in Fudge again. The most important thing to remember about skills is that they need to be self-explanatory, especially if you desire to comply with one of the major design principles [...]

Debut of the Fudge Search Engine

The FudgeRPG Search Engine came into being this month to aid those seeking information pertaining to the Fudge role-playing game and its multifarious permutations perpetrated by game designers, moderators, players, commentators, and wandering monsters of every description. This writer would like to thank the FudgeRPG Search Engine’s creator, Mark Cunningham, for his continuing contributions to [...]