If all goes well, I shall be GMing a Fudge game for a small group of colleagues in three days. [Edit: The date has been postponed because I'm scheduled to work late that day.] The consensus seems to be in favor of the fantasy genre, which is fine, but I still haven’t decided which magic rules to use. I’ve been working on my own magic rules here and there over the years, but I still haven’t written a final draft or playtested them yet. In a pinch, I could lift it out of Fudge Fantasy if necessary. Adapting the magic rules from Faery’s Tale is another possibility. Two of the three players have never played a role-playing game before (and the third had never heard of Fudge), so I need to be careful not to burden them with complicated systems, but I am also aware that not providing enough structure in terms of what a character is capable of doing can be just as intimidating to certain types of players. Since I haven’t gamed with any of them before (and therefore know nothing about their gaming styles), I need to find, adapt, or create a magic system that maintains a balance of structure and improvisational freedom soon.
Questing for a Magic System on Short Notice
This was written by Gordon Cooper. Posted on Monday, June 30, 2008, at 12:38 pm. Filed under Fudge, Game Prep, Role-Playing Games. Bookmark the permalink. Follow comments here with the RSS feed. Trackbacks are closed, but you can post a comment.
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