<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Skills Page Improved</title>
	<atom:link href="http://www.fudgery.net/fudgerylog/2008/02/05/83/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/</link>
	<description>Better role-playing through dead reckoning</description>
	<lastBuildDate>Thu, 22 Dec 2011 04:05:28 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/comment-page-1/#comment-261</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 21:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-261</guid>
		<description>I probably ought to have mentioned that I wrote some notes about the skill list &lt;a href=&quot;http://www.fudgery.net/fudgerylog/2007/02/17/14/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I probably ought to have mentioned that I wrote some notes about the skill list <a href="http://www.fudgery.net/fudgerylog/2007/02/17/14/" rel="nofollow">here</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/comment-page-1/#comment-259</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 20:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-259</guid>
		<description>It&#039;s just a universal list from which a GM can extract the skills needed for any given game, campaign, or scenario. It can also be used as a resource during Character Creation for players who prefer choosing from a list over inventing their own. I include Areas of Specialization and Areas of Further Specialization for GMs who require a narrower focus on certain skills. Mixing and matching broad and narrow skills can sometimes be a good way to emphasize a desired style of play or offer a kind of game balance.

In general, the only kinds of skills I omit from the list are those that are so narrowly focused that they have no place outside of a specific game world.</description>
		<content:encoded><![CDATA[<p>It&#8217;s just a universal list from which a GM can extract the skills needed for any given game, campaign, or scenario. It can also be used as a resource during Character Creation for players who prefer choosing from a list over inventing their own. I include Areas of Specialization and Areas of Further Specialization for GMs who require a narrower focus on certain skills. Mixing and matching broad and narrow skills can sometimes be a good way to emphasize a desired style of play or offer a kind of game balance.</p>
<p>In general, the only kinds of skills I omit from the list are those that are so narrowly focused that they have no place outside of a specific game world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/83/comment-page-1/#comment-257</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/83/#comment-257</guid>
		<description>What&#039;s the idea behind the Optimum Skills? Is it a concise set of Skills that try to cover the majority of the rules?)</description>
		<content:encoded><![CDATA[<p>What&#8217;s the idea behind the Optimum Skills? Is it a concise set of Skills that try to cover the majority of the rules?)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

