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	<title>Comments on: Offensive Damage Factors Considered</title>
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	<link>http://www.fudgery.net/fudgerylog/2008/02/05/82/</link>
	<description>Better role-playing through dead reckoning</description>
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		<title>By: Gordon A. Cooper</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/82/comment-page-1/#comment-260</link>
		<dc:creator>Gordon A. Cooper</dc:creator>
		<pubDate>Wed, 06 Feb 2008 21:02:34 +0000</pubDate>
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		<description>I agree. My thoughts on martial arts as skills are still somewhat nebulous. Ideally, I think formal martial arts training constitutes an increase in damage-causing potential by a factor of 1, just as in the rules, but I wanted to provide some sort of tangible benefit for anyone willing to master an exotic skill with a default level of Nonexistent beyond its mere exoticism, hence the +1 ODF for special attacks, whatever they might be. These special attacks would presumably be beyond the means of novices. Masters would, I think, credibly inflict wounds equivalent to a medium-sized blunt weapon.

As for how armed and unarmed fare in combat against one another (apart from the issue of damage factors), I think the rules address the question of weapon reach, which would give the armed combatant the advantage, which is definitely appropriate. Only a very special technique should be able to overcome it (possibly expressed as a subskill or a gift).</description>
		<content:encoded><![CDATA[<p>I agree. My thoughts on martial arts as skills are still somewhat nebulous. Ideally, I think formal martial arts training constitutes an increase in damage-causing potential by a factor of 1, just as in the rules, but I wanted to provide some sort of tangible benefit for anyone willing to master an exotic skill with a default level of Nonexistent beyond its mere exoticism, hence the +1 ODF for special attacks, whatever they might be. These special attacks would presumably be beyond the means of novices. Masters would, I think, credibly inflict wounds equivalent to a medium-sized blunt weapon.</p>
<p>As for how armed and unarmed fare in combat against one another (apart from the issue of damage factors), I think the rules address the question of weapon reach, which would give the armed combatant the advantage, which is definitely appropriate. Only a very special technique should be able to overcome it (possibly expressed as a subskill or a gift).</p>
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		<title>By: Mark</title>
		<link>http://www.fudgery.net/fudgerylog/2008/02/05/82/comment-page-1/#comment-256</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fudgery.net/fudgerylog/2008/02/05/82/#comment-256</guid>
		<description>Hmmm, I&#039;ll have to have a look at these Optimum Skills for Fudge. 

I&#039;m in the process of putting together a &quot;Combat Fudge&quot; based on some of the stuff I talked about on the Fudge List. One of the nice little things that drop out of it is that similar-level combat Skills, like various Martial Arts, can have distinct differences without being a heavy system.

As for Weapon against Fists issue... I always considered that the domain of the GM to make a call on depending on the type of game you want. Personally, my opinion is, a weapon is always better than fists unless the fighter has some technique to beat the weapon-user (but that&#039;s a very dangerous succeed or get hit with no defence kind of thing).</description>
		<content:encoded><![CDATA[<p>Hmmm, I&#8217;ll have to have a look at these Optimum Skills for Fudge. </p>
<p>I&#8217;m in the process of putting together a &#8220;Combat Fudge&#8221; based on some of the stuff I talked about on the Fudge List. One of the nice little things that drop out of it is that similar-level combat Skills, like various Martial Arts, can have distinct differences without being a heavy system.</p>
<p>As for Weapon against Fists issue&#8230; I always considered that the domain of the GM to make a call on depending on the type of game you want. Personally, my opinion is, a weapon is always better than fists unless the fighter has some technique to beat the weapon-user (but that&#8217;s a very dangerous succeed or get hit with no defence kind of thing).</p>
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