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Monthly Archives: November 2007

Doctor Who Observations Part 2

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
The problem of how to plunge characters into adventure was addressed in FASA’s Doctor Who with the invention of the renegade Celestial Intervention Agency, which kept an eye on Temporal Nexus Point [...]

Monsterpocalypse

I just learned in this Dr. Rotwang article that Privateer Press will be releasing a collectible miniatures game inspired by Japanese giant monster movies: Monsterpocalypse. I do not ordinarily have any interest in collectible miniature games (preferring to know exactly what I am spending my meager earnings on), but I must confess this looks tempting. [...]

General Gaming Resolutions for 2008

I missed two gaming events this month that I very much wanted to attend, but the lack of funds was an insurmountable obstacle. Aye, the Miniature War Gaming Day at Fort Meigs was affordable enough for someone with a reliable source of income, and so was U-Con in Ann Arbor, Michigan, but my source of [...]

Another Alternative to Sherpa Attributes

A second Sherpa article has been added to the Omnium-Gatherum. Quasi-Standard Descriptive Traits for Sherpa offers a solution for those who like freeform characters, but desire a wee bit more structure — think of it as a compromise between Attributes and Descriptive Traits (q.v.).

Doctor Who Observations Part 1

[This article is in support of my project to design an unofficial (and free) Fudge role-playing game adaptation of Doctor Who (the original show).]
In general, I think the role of Time Lord ought to be assumed by a player, as it is in FASA’s Doctor Who, rather than the GM, as it is in Time [...]