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Monthly Archives: October 2007

Three Updates for All Saints’ Eve Eve

I have posted one new article to the Omnium-Gatherum, Descriptive Traits for Sherpa, which grows from both a great admiration for the Sherpa game system and a nagging feeling of discomfort with its attributes, nifty though their initials may be. I think this simple remedy is more organic to the rest of the rules.
The Omnium-Gatherum [...]

Firefly Games Site Up

It is no longer news per se, but since I posted the news that it was down, I ought to mention that the Firefly Games site has returned.
Reminder to self: Obtain Og: Unearthed Edition and Faery’s Tale; revisit Monster Island.

Slight Site Tinkering

I probably ought to have mentioned it earlier (for those who bypass the front page and read only individual articles), but I have added a Weblogroll of gaming-related Web logs and a Webcomicroll of gaming-related Web comics to the front page of Fudgerylog.

Risusiverse

Risusiverse is a wiki for fans of Risus: The Anything RPG (by S. John Ross), a free and easy role-playing game of comedic inclinations. Fans are encouraged to submit material and help build the site into “the recognized resource for Risus.”
One of the things I like most about Risus is the way it lends itself [...]

‘Wand of Surprise’ Random Generator Added

The Wand of Surprise has been added to the Omnium-Gatherum at Fudgery.net. Not just another wand of random effects, the Wand of Surprise actually distinguishes between the actions of pointing it at something and tapping something with it, either of which telegraphs a specific intent.
As with the Wand of Wonderment, all effects are free of [...]

Promoting Clarity in Gaming

To promote clarity in gaming is to promote gaming itself. If one wants to reach others, one attempts to communicate with them. Most game companies do not wish to exclude potential customers, but sometimes their adherence to old habits of convenience (such as the ridiculous overuse of acronyms and initialisms) is more an obstacle than [...]

Deliberate Obfuscation in Gaming

Sometimes a little issue reminds one of a bigger issue. In this case, the little issue is that of the occasional difficulty of interpreting a role-playing game’s attributes so I can include them in my List of Attributes by Game. Sometimes the only access I have to a game is its character sheet, which is [...]