The primary purpose of Difficulty Level Conversions is to allow for the rapid translation of scenarios written for other game systems into Fudge. This way, one can pick up an old scenario or a buy a new one and simply substitute the Fudge Difficulty Levels for those listed. If one uses the Trait Conversions to translate the NPCs and monsters into Fudge terms, it should make almost any published scenario usable.
One can always just fudge everything, but it’s handy to know what the designers intended if one wants to translate the scenario faithfully (and if one doesn’t even know the rules of the game for which the scenario was written).
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