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Comments Off, Fight Lever On

The inevitable flood of spam has forced me to turn off comments again. This continuing problem and others make me wonder whether I should mirror this Web log on Blogger. If a reader wishes to comment on an article, they could comment on the mirror site, or just skip Fudgerylog and read the mirror site instead. I’ll need to think of a name for it, though, and that’s the hardest part for me. Especially where something related to Fudge is concerned. Great Caesar’s ghost, I wish Steffan O’Sullivan had thought of a better name for my favorite game! That’s a subject for another article, however, once the mirror site is set up. In the meantime, I’m posting regularly in Applied Phantasticality, so feel free to visit it if your interest in gaming extends to the Old School Renaissance.

(Go Super Robot Red Baron!)

Random Alignment Generator Illustrated

I just reposted Random Alignment Generator in Applied Phantasticality, my Old School Renaissance gaming Web log. The new (and slightly modified) version includes a photograph of the dice described.

Slowly I Turned…

It is January, which means it is a time for fresh starts, resolutions, and new quests. Fudgerylog did not have the productive year I had hoped for in 2012, but a big part of the problem involved technical difficulties of a global, plaguelike, Internetty nature targeting WordPress users. Much of my Web log activity was redirected to my newest Web log, Applied Phantasticality, which has a narrower focus (the Old School Renaissance in gaming), but I have invested a great deal of time and experimentation in Fudge and in this Web log, so rest assured that I have not abandoned it (in case there is anyone out there who reads this). I will turn the comments back on for now, but if I find I am deluged with nothing but spam, I’ll turn them back off. It’s a tad disheartening to spend so much time deleting it with no chance of seeing an actual comment.

In gaming news, I have read with regret that Lynn Willis of Chaosium fame passed away yesterday. When I find more information I’ll post the obituary here.

After too long a drought, I will start posting some game reports of the board games I have been playing. Once I report on the games played in November, I’ll start posting them in a timely manner.

Fudge, among many other things, is planned for 2013. I’ll keep you apprised of developments.

And I apologize for the absence. Fudgerylog is back. Stay tuned.

Projects in Various Stages of Procrastination

Here is a list of some of my current gaming-related projects in no particular order.

One Robot…One Computer…One Spaceship, a rather silly science fiction role-playing game utilizing Fudge and lots of random generators.

Classic Star Trek: The Unofficial Role-Playing Game, based on the original show, the animated show, and the Star Fleet Technical Manual (utilizing Fudge).

Classic Doctor Who: The Unofficial Role-Playing Game, based on the original show with the first seven Doctors (utilizing Fudge).

A war game incorporating plastic soldiers and Fudge.

An Old West skirmish game incorporating plastic cowboys and Fudge.

A rulebook of my own universal Fudge build.

A sourcebook for my Fudge game of paranormal investigation.

A Fudge conversion of Timeship.

A compilation of house rules for my own version of Dungeons & Dragons.

A gazetteer for the world of Murdundia, one of my campaign settings for D&D.

Possibly a comic strip for Applied Phantasticality, my online corner of the Old School Renaissance.

And before the year ends, I’d really like to do some sort of gaming and/or game design involving the War of 1812.

So, yes, I’m still alive and I’m still a gamer.

Dwimmermount Kickstarter Nears End

The Dwimmermount Kickstarter Project, an old school megadungeon by James Maliszewski of Grognardia, is still accepting backers until April the 14th at 9:00 p.m. Eastern. The primary goal and two bonus goals have already been achieved, and a third bonus goal is in sight. If you, too, are an Old School Renaissance man or woman, please consider becoming a backer.

[Originally posted here in Applied Phantasticality.]

Armor Classes Revised Chart

This is my revised armor chart for Basic/Expert D&D and Labyrinth Lord. It isn’t anything revolutionary. Sometimes I nitpick. This is one of those times. For example, I don’t like to see the word “mail” attached to a form of armor unless it really involves chain mail. “Mail” and “chain mail” are synonymous (the latter being redundant). The article “Demystifying Chain Mail and Ring Mail” by Dan Howard explains my reasons for excluding certain types of armor mentioned in AD&D, i.e. ring mail and banded mail.

ARMOR CLASSES
Type of Armor Armor Class
Unarmored 9
Leather or Padded 8
Studded Leather 7
Scale 6
Mail 5
Laminar, Lamellar, or Splint & Mail 4
Plate & Mail 3
(Shields improve Armor Class by 1.)

[This article is cross-posted here in Applied Phantasticality.]

Risus Kickstarter Ends Tonight

Admittedly, this post is a bit late, but the Risus Free Adventure Project 2012 will be open for backing until 11:59 EDT tonight. This project is in support of S. John Ross’s upcoming free Risus escapade. Please consider supporting this project.

If you always wanted to know about Risus, but were afraid to ask, click the asterisk.*

I.O.R. forever!

* This is an asterisk.

Release of AD&D First Edition Books Postponed

The commemorative reprints of the original Advanced Dungeons & Dragons 1st Edition rulebooks (the Monster Manual, Players Handbook, and Dungeon Masters Guide), originally set for a release date of 17 April 2012, have been postponed until 17 July 2012.

[Source: Grognardia]

The Nascence of Applied Phantasticality

My old school gaming Web log, Applied Phantasticality, has been launched at last. Inspired by and devoted to the Old School Renaissance, it shall exist parallel to Fudgerylog, but with a sharper focus on classic Dungeons & Dragons, Labyrinth Lord, and the like. The first entry is Welcome to Applied Phantasticality.

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M.A.R. Barker, 1929-2012

Prof. Muhammad Abd-al-Rahman (M.A.R.) Barker (né Phillip Barker), born 3 November 1929 in Spokane, Washington, passed away at his home in Minneapolis, Minnesota on Friday, the 16th of March. Barker, an author, linguist, and professor, was the creator of Empire of the Petal Throne, the second role-playing game to be published by TSR (the publisher of Dungeons & Dragons), and the first role-playing game to introduce a developed game world (that of Tékumel). He is survived by Ambereen, his wife of 53 years.

“In lieu of flowers, memorials to the Tékumel Foundation are preferred: http://www.tekumelfoundation.org

Our hobby has lost one of its brightest stars. Rest in peace, Prof. Barker.

[Source: Grognardia]

Clarification of a Rules Clarification

I should probably clarify rules clarification #14 of my 20 Rules Clarifications. Specifically, where I say that one can be awarded experience points for “defeating foes,” I am referring to thwarting those who stand in the way of one’s mission or goal. In this sense, defeating a foe could mean capturing, incapacitating, slaying, tricking, or avoiding the foe. Player characters who go out of their way to kill something for the sake of killing something will gain no experience points for their efforts and may even be penalized if it is clearly out-of-character. Adventures in my campaigns may involve victims in need of rescue, slaves in need of freeing, artifacts in need of recovery, treasure in need of liberation, caravans in need of protection, evil in need of banishment, armies in need of reconnaissance, cults in need of smashing, or any number of other goals, personal or otherwise, but I will not abide senseless killing sprees. Video games are better suited for satisfying those urges.

[This article has been cross-posted here in Applied Phantasticality.]